unit converter attempts to resolve ambiguity
Some checks failed
gitea.arg.rip/vassago/pipeline/head There was a failure building this commit

e.g., converting 28 pounds to 28 dollars? 🤷, *which* pounds and *which* dollars?
28 pounds to kilograms? shtikbot gotchu.

see #28

also, discord will self-truncate outgoing messages.
This commit is contained in:
adam 2025-05-08 00:30:30 -04:00
parent ee8cc96f71
commit 0c1370bd04
3 changed files with 100 additions and 27 deletions

View File

@ -22,6 +22,7 @@ public class UnitConvert : Behavior
decimal asNumeric = 0; decimal asNumeric = 0;
if (decimal.TryParse(theseMatches[0].Groups[1].Value, out asNumeric)) if (decimal.TryParse(theseMatches[0].Groups[1].Value, out asNumeric))
{ {
Console.WriteLine("let's try and convert...");
await message.Channel.SendMessage(Conversion.Converter.Convert(asNumeric, theseMatches[0].Groups[2].Value, theseMatches[0].Groups[4].Value.ToLower())); await message.Channel.SendMessage(Conversion.Converter.Convert(asNumeric, theseMatches[0].Groups[2].Value, theseMatches[0].Groups[4].Value.ToLower()));
return true; return true;
} }
@ -31,4 +32,4 @@ public class UnitConvert : Behavior
await message.Channel.SendMessage( "unparsable"); await message.Channel.SendMessage( "unparsable");
return true; return true;
} }
} }

View File

@ -46,7 +46,7 @@ namespace vassago.Conversion
{ {
knownConversions = new List<Tuple<string, string, Convert1Way, Convert1Way>>(); knownConversions = new List<Tuple<string, string, Convert1Way, Convert1Way>>();
knownAliases = new Dictionary<List<string>, string>(new List<KeyValuePair<List<string>, string>>()); knownAliases = new Dictionary<List<string>, string>(new List<KeyValuePair<List<string>, string>>());
var convConf = JsonConvert.DeserializeObject<ConversionConfig>(File.ReadAllText("assets/conversion.json")); var convConf = JsonConvert.DeserializeObject<ConversionConfig>(File.ReadAllText("assets/conversion.json").ToLower());
foreach (var unit in convConf.Units) foreach (var unit in convConf.Units)
{ {
knownAliases.Add(unit.Aliases.ToList(), unit.Canonical); knownAliases.Add(unit.Aliases.ToList(), unit.Canonical);
@ -66,11 +66,11 @@ namespace vassago.Conversion
} }
if (File.Exists(currencyPath)) if (File.Exists(currencyPath))
{ {
currencyConf = JsonConvert.DeserializeObject<ExchangePairs>(File.ReadAllText(currencyPath)); currencyConf = JsonConvert.DeserializeObject<ExchangePairs>(File.ReadAllText(currencyPath).ToLower());
if (!knownAliases.ContainsValue(currencyConf.Base)) if (!knownAliases.ContainsValue(currencyConf.Base))
{ {
knownAliases.Add(new List<string>() { currencyConf.Base.ToLower() }, currencyConf.Base); knownAliases.Add(new List<string>() { }, currencyConf.Base);
} }
foreach (var rate in currencyConf.rates) foreach (var rate in currencyConf.rates)
{ {
@ -85,30 +85,89 @@ namespace vassago.Conversion
public static string Convert(decimal numericTerm, string sourceunit, string destinationUnit) public static string Convert(decimal numericTerm, string sourceunit, string destinationUnit)
{ {
var normalizationAttempt = NormalizeUnit(sourceunit); //normalize units
if (normalizationAttempt.Item2 != null) var normalizationAttemptSource = NormalizeUnit(sourceunit.ToLower());
if (normalizationAttemptSource?.Count() == 0)
{ {
return $"problem with {sourceunit}: {normalizationAttempt.Item2}"; return $"can't find {sourceunit}";
} }
var normalizedSourceUnit = normalizationAttempt.Item1; var normalizedSourceUnit = normalizationAttemptSource.First();
normalizationAttempt = NormalizeUnit(destinationUnit); var normalizationAttemptDest = NormalizeUnit(destinationUnit.ToLower());
if (normalizationAttempt.Item2 != null) if (normalizationAttemptDest?.Count() == 0)
{ {
return $"problem with {destinationUnit}: {normalizationAttempt.Item2}"; return $"can't find {destinationUnit}";
} }
var normalizedDestUnit = normalizationAttempt.Item1; var normalizedDestUnit = normalizationAttemptDest.First();
if (normalizedSourceUnit == normalizedDestUnit) if (normalizedSourceUnit == normalizedDestUnit)
{ {
return $"source and dest are the same, so... {numericTerm} {normalizedDestUnit}?"; return $"source and dest are the same, so... {numericTerm} {normalizedDestUnit}?";
} }
var foundPath = exhaustiveBreadthFirst(normalizedDestUnit, new List<string>() { normalizedSourceUnit })?.ToList(); var foundPath = exhaustiveBreadthFirst(normalizedDestUnit, new List<string>() { normalizedSourceUnit })?.ToList();
//resolve ambiguity
var disambiguationPaths = new List<List<string>>();
if (normalizationAttemptSource.Count() > 1 && normalizationAttemptDest.Count() > 1)
{
foreach (var possibleSourceUnit in normalizationAttemptSource)
{
foreach (var possibleDestUnit in normalizationAttemptDest)
{
foundPath = exhaustiveBreadthFirst(possibleDestUnit, new List<string>() { possibleSourceUnit })?.ToList();
if (foundPath != null)
{
disambiguationPaths.Add(foundPath.ToList());
normalizedSourceUnit = possibleSourceUnit;
normalizedDestUnit = possibleDestUnit;
}
}
}
}
else if (normalizationAttemptSource.Count() > 1)
{
foreach (var possibleSourceUnit in normalizationAttemptSource)
{
foundPath = exhaustiveBreadthFirst(normalizedDestUnit, new List<string>() { possibleSourceUnit })?.ToList();
if (foundPath != null)
{
disambiguationPaths.Add(foundPath.ToList());
normalizedSourceUnit = possibleSourceUnit;
}
}
}
else if (normalizationAttemptDest.Count() > 1)
{
foreach (var possibleDestUnit in normalizationAttemptDest)
{
foundPath = exhaustiveBreadthFirst(possibleDestUnit, new List<string>() { normalizedSourceUnit })?.ToList();
if (foundPath != null)
{
disambiguationPaths.Add(foundPath.ToList());
normalizedDestUnit = possibleDestUnit;
}
}
}
if (disambiguationPaths.Count() > 1)
{
var sb = new StringBuilder();
sb.Append("unresolvable ambiguity.");
foreach(var possibility in disambiguationPaths)
{
sb.Append($" {possibility.First()} -> {possibility.Last()}?");
}
return sb.ToString();
}
if (disambiguationPaths.Count() == 1)
{
//TODO: I'm not entirely sure this is necessary.
foundPath = disambiguationPaths.First();
}
//actually do the math.
if (foundPath != null) if (foundPath != null)
{ {
var accumulator = numericTerm; var accumulator = numericTerm;
for (int j = 0; j < foundPath.Count - 1; j++) for (int j = 0; j < foundPath.Count() - 1; j++)
{ {
var forwardConversion = knownConversions.FirstOrDefault(kc => kc.Item1 == foundPath[j] && kc.Item2 == foundPath[j + 1]); var forwardConversion = knownConversions.FirstOrDefault(kc => kc.Item1 == foundPath[j] && kc.Item2 == foundPath[j + 1]);
if (forwardConversion != null) if (forwardConversion != null)
@ -139,34 +198,34 @@ namespace vassago.Conversion
} }
return "dimensional analysis failure - I know those units but can't find a path between them."; return "dimensional analysis failure - I know those units but can't find a path between them.";
} }
private static Tuple<string, string> NormalizeUnit(string unit) private static List<string> NormalizeUnit(string unit)
{ {
if (string.IsNullOrWhiteSpace(unit)) if (string.IsNullOrWhiteSpace(unit))
return new(null, "no unit provided"); return new();
var normalizedUnit = unit.ToLower(); var normalizedUnit = unit;
//first, if it does exist in conversions, that's the canonical name.
if (knownConversions.FirstOrDefault(c => c.Item1 == normalizedUnit || c.Item2 == normalizedUnit) != null) if (knownConversions.FirstOrDefault(c => c.Item1 == normalizedUnit || c.Item2 == normalizedUnit) != null)
{ {
return new(normalizedUnit, null); return new List<string>() { normalizedUnit };
} }
//if "unit" isn't a canonical name... //if "unit" isn't a canonical name... actually it never should be; a conversion should use it.
if (!knownAliases.ContainsValue(normalizedUnit)) if (!knownAliases.ContainsValue(normalizedUnit))
{ {
//then we look through aliases... //then we look through aliases...
var keys = knownAliases.Keys.Where(listkey => listkey.Contains(normalizedUnit)); var keys = knownAliases.Keys.Where(listkey => listkey.Contains(normalizedUnit));
if (keys?.Count() > 1) if (keys?.Count() > 1)
{ {
var sb = new StringBuilder(); var toReturn = new List<string>();
sb.Append($"{normalizedUnit} could refer to any of");
foreach (var key in keys) foreach (var key in keys)
{ {
sb.Append($" {knownAliases[key]}"); toReturn.Add(knownAliases[key]);
} }
return new(null, sb.ToString()); return toReturn;
} }
else if (keys.Count() == 1) else if (keys.Count() == 1)
{ {
//for the canonical name. //for the canonical name.
return new(knownAliases[keys.First()], null); return new List<string>() { knownAliases[keys.First()] };
} }
} }
if (normalizedUnit.EndsWith("es")) if (normalizedUnit.EndsWith("es"))
@ -177,7 +236,7 @@ namespace vassago.Conversion
{ {
return NormalizeUnit(normalizedUnit.Substring(0, normalizedUnit.Length - 1)); return NormalizeUnit(normalizedUnit.Substring(0, normalizedUnit.Length - 1));
} }
return new(null, "couldn't find unit"); return new();
} }
private static IEnumerable<string> exhaustiveBreadthFirst(string dest, IEnumerable<string> currentPath) private static IEnumerable<string> exhaustiveBreadthFirst(string dest, IEnumerable<string> currentPath)
{ {

View File

@ -233,7 +233,7 @@ public class DiscordInterface
m.MentionsMe = (dMessage.Author.Id != client.CurrentUser.Id m.MentionsMe = (dMessage.Author.Id != client.CurrentUser.Id
&& (dMessage.MentionedUserIds?.FirstOrDefault(muid => muid == client.CurrentUser.Id) > 0)); && (dMessage.MentionedUserIds?.FirstOrDefault(muid => muid == client.CurrentUser.Id) > 0));
m.Reply = (t) => { return dMessage.ReplyAsync(t); }; m.Reply = (t) => { return dMessage.ReplyAsync(TruncateText(t, m.Channel.MaxTextChars)); };
m.React = (e) => { return AttemptReact(dMessage, e); }; m.React = (e) => { return AttemptReact(dMessage, e); };
Rememberer.RememberMessage(m); Rememberer.RememberMessage(m);
return m; return m;
@ -314,7 +314,7 @@ public class DiscordInterface
parentChannel.SubChannels.Add(c); parentChannel.SubChannels.Add(c);
} }
c.SendMessage = (t) => { return channel.SendMessageAsync(t); }; c.SendMessage = (t) => { return channel.SendMessageAsync(TruncateText(t, c.MaxTextChars));};
c.SendFile = (f, t) => { return channel.SendFileAsync(f, t); }; c.SendFile = (f, t) => { return channel.SendFileAsync(f, t); };
c = Rememberer.RememberChannel(c); c = Rememberer.RememberChannel(c);
@ -409,4 +409,17 @@ public class DiscordInterface
return msg.AddReactionAsync(emote); return msg.AddReactionAsync(emote);
} }
private static string TruncateText(string msg, uint? chars)
{
chars ??= 500;
if(msg?.Length > chars)
{
return msg.Substring(0, (int)chars-2) + "✂";
}
else
{
return msg;
}
}
} }