Merge pull request #2 from Triex:feat-Enhanced-device-detection-handling-initial-metal

Feat-Enhanced-device-detection-handling-initial-metal
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3
.gitignore vendored
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@ -172,4 +172,5 @@ cython_debug/
.DS_Store .DS_Store
# Zig # Zig
experimental/.zig-cache/ experimental/.zig-cache/
zig-out/

136
README.md
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@ -16,18 +16,22 @@
</div> </div>
<hr /> <hr />
<h1 align="center"> DeepZig V3: A High-Performance LLM Architecture</h1> # DeepZig V3: A High-Performance LLM Architecture
## Overview ## Overview
A proposal & foundation for implementing DeepSeek V3 in Zig to create a high-performance, web-ready LLM inference engine. This leverages Zig's unique advantages for systems programming while targeting modern deployment scenarios. A **DRAFT proposal & foundation** for implementing DeepSeek V3 in Zig to create a high-performance, web-ready LLM inference engine. This leverages Zig's unique advantages for systems programming while targeting modern deployment scenarios.
**Status Update**: ✅ **Foundation compiles clean theoretical implementation** with Zig 0.15.0-dev, including: **⚠️ Status: EXPERIMENTAL DRAFT** ✅ **Foundation compiles with Zig 0.15.0-dev**, including:
HTTP server with modern Zig API - ✅ HTTP server framework (basic structure)
- SIMD-optimized tensor operations - ✅ SIMD-optimized tensor operations (draft implementation)
- Cross-platform backend architecture - ✅ Cross-platform backend architecture
- Initial memory management - ✅ Initial memory management
- Comprehensive build system draft - ✅ **Apple Silicon M-series detection** (hardware detection via sysctl)
- ✅ Comprehensive build system draft
- ⚠️ **NOT PRODUCTION READY** - Draft implementation for research/development
**Performance Note**: Current naive algorithms are ~1000x slower than optimized BLAS. Matrix multiplication: 640ms for 1024×1024. This is expected for a foundational draft implementation. See [experimental benchmarks](experimental/README.md#benchmarks) for detailed performance data.
## Why This Matters ## Why This Matters
@ -37,6 +41,18 @@ Current LLM inference is dominated by Python/PyTorch, which introduces:
- **Complex deployment** with heavy runtimes - **Complex deployment** with heavy runtimes
- **Platform lock-in** due to dependency complexity - **Platform lock-in** due to dependency complexity
## Expected Benefits vs Current Reality
| Aspect | Current (PyTorch) | Target (Zig) | **Current Draft** |
|--------|------------------|--------------|-------------------|
| Cold start | 10-30s | **< 2s** | *Not measured* |
| Memory usage | 20-40GB | **< 16GB** | *16GB+ for basic ops* |
| Dependencies | ~2GB runtime | **Single binary** | ✅ **Single binary** |
| Deployment | Complex | **Copy & run** | ✅ **Copy & run** |
| Matrix Mul (1024×1024) | ~1ms (optimized) | **< 1ms** | *6418ms (naive)* |
*See [experimental benchmarks](experimental/README.md#benchmarks) for current performance measurements.*
## Why Zig? ## Why Zig?
**Performance**: Zero-cost abstractions, compile-time optimization, direct hardware access<br/> **Performance**: Zero-cost abstractions, compile-time optimization, direct hardware access<br/>
@ -56,14 +72,14 @@ Current LLM inference is dominated by Python/PyTorch, which introduces:
└─────────────────┘ └──────────────────┘ └─────────────────┘ └─────────────────┘ └──────────────────┘ └─────────────────┘
``` ```
## Proposed Web API ## Draft Web API Framework
### Target Endpoints ### Planned Endpoints (Basic Structure Implemented)
- `POST /v1/chat/completions` - OpenAI-compatible chat API - `POST /v1/chat/completions` - OpenAI-compatible chat API
- `POST /v1/completions` - Text completion - `POST /v1/completions` - Text completion
- `GET /v1/models` - List available models - `GET /v1/models` - List available models
- `GET /health` - Service health check - `GET /health` - Service health check
- `WebSocket /ws` - Streaming inference - `WebSocket /ws` - Streaming inference (planned)
### Deployment Vision ### Deployment Vision
- **Static binaries** - Single file deployment, no dependencies - **Static binaries** - Single file deployment, no dependencies
@ -72,56 +88,55 @@ Current LLM inference is dominated by Python/PyTorch, which introduces:
- **Serverless functions** - Minimal cold start with static linking - **Serverless functions** - Minimal cold start with static linking
- **WebAssembly** - Browser inference without additional runtime - **WebAssembly** - Browser inference without additional runtime
## Implementation Plan ## Implementation Plan Status
### Phase 1: Foundation ✅ **DRAFTED** ### Phase 1: Foundation ✅ **DRAFT COMPLETE**
- [x] Set up Zig project structure - [x] Set up Zig project structure
- [x] Implement basic tensor operations with SIMD - [x] Implement basic tensor operations with SIMD
- [x] Create memory management system (arena allocators) - [x] Create memory management system (arena allocators)
- [x] Build HTTP server framework - [x] Build HTTP server framework
- [x] **Apple Silicon detection via sysctl calls**
- [x] **Updated to Zig 0.15.0-dev - compiles cleanly** - [x] **Updated to Zig 0.15.0-dev - compiles cleanly**
- [x] **Benchmark suite** showing current performance
### Phase 2: Core Model *📈 Performance baseline established - see [benchmarks](experimental/README.md#benchmarks)*
### Phase 2: Core Model (IN PROGRESS)
- [ ] Implement transformer layers - [ ] Implement transformer layers
- [ ] Add Multi-Head Latent Attention (MLA) - [ ] Add Multi-Head Latent Attention (MLA)
- [ ] Build Mixture of Experts (MoE) routing - [ ] Build Mixture of Experts (MoE) routing
- [ ] Create tokenizer integration - [ ] Create tokenizer integration
### Phase 3: Backends ### Phase 3: Backends (PLANNED)
- [ ] Optimize CPU backend with AVX/NEON - [ ] Optimize CPU backend with AVX/NEON
- [ ] Integrate Metal for Apple Silicon - [ ] Integrate Metal for Apple Silicon
- [ ] Add CUDA support for NVIDIA GPUs - [ ] Add CUDA support for NVIDIA GPUs
- [ ] Implement WebGPU for browsers - [ ] Implement WebGPU for browsers
### Phase 4: Web Integration ### Phase 4: Web Integration (DRAFT STRUCTURE)
- [x] Complete HTTP API implementation (basic structure) - [x] Complete HTTP API implementation (basic structure)
- [ ] Add WebSocket streaming - [ ] Add WebSocket streaming
- [ ] Build authentication/rate limiting - [ ] Build authentication/rate limiting
- [ ] Create deployment tooling - [ ] Create deployment tooling
## Expected Benefits
| Aspect | Current (PyTorch) | Proposed (Zig) |
|--------|------------------|----------------|
| Cold start | 10-30s | **< 2s** |
| Memory usage | 20-40GB | **< 16GB** |
| Dependencies | ~2GB runtime | **Single binary** |
| Deployment | Complex | **Copy & run** |
## Technical Challenges ## Technical Challenges
- **Model Complexity**: DeepSeek V3's MoE architecture requires careful memory management - **Model Complexity**: DeepSeek V3's MoE architecture requires careful memory management
- **Backend Integration**: Need efficient FFI to CUDA/Metal while maintaining performance - **Backend Integration**: Need efficient FFI to CUDA/Metal while maintaining performance
- **Web Scale**: Handle concurrent requests without blocking inference - **Web Scale**: Handle concurrent requests without blocking inference
- **Accuracy**: Match PyTorch numerical precision - **Accuracy**: Match PyTorch numerical precision
- **Performance**: Current implementation is 1000x slower than optimised BLAS - major optimization needed
## Platform-Specific Opportunities ## Platform-Specific Opportunities
### Apple Silicon (M-Series) ### Apple Silicon (M-Series) ✅ **Draft Detection Implemented**
- **Metal Performance Shaders** integration for matrix operations - **Metal Performance Shaders** integration for matrix operations
- **AMX instruction set** access for accelerated linear algebra - **AMX instruction set** access for accelerated linear algebra
- **Unified memory architecture** exploitation for zero-copy transfers - **Unified memory architecture** exploitation for zero-copy transfers
- **Power efficiency tuning** across P and E cores - **Power efficiency tuning** across P and E cores
- **✅ Proper M1/M2/M3/M4 detection** via system calls
*Current status: Hardware detection working, GPU acceleration not yet implemented.*
### x86_64 Architecture ### x86_64 Architecture
- **AVX-512 vectorization** with masked operations - **AVX-512 vectorization** with masked operations
@ -137,39 +152,29 @@ Current LLM inference is dominated by Python/PyTorch, which introduces:
## Getting Started ## Getting Started
**Current Status**: This repository contains the original Python DeepSeek V3 implementation. The Zig implementation is proposed future work. **Current Status**: This repository contains a **DRAFT EXPERIMENTAL** Zig implementation foundation.
### For the Current Python Implementation: ### For the Current Zig Implementation:
```bash ```bash
# Clone this repository # Clone this repository
git clone https://github.com/[current-repo-path] git clone https://github.com/Triex/DeepZig-V3
cd DeepSeek-V3-Zig cd DeepSeek-V3-Zig/experimental
# Follow existing Python setup instructions # Build and test the foundation
# (see original DeepSeek V3 documentation) zig build
```
### For the Proposed Zig Implementation: # Run the HTTP server (basic structure)
```bash zig build run -- --port 8080
# This would be the future workflow once implemented:
# 1. Set up new Zig project structure # Run benchmarks (see actual performance)
zig init-exe deepseek-v3-zig
# 2. Implement core components
# - Tensor operations with SIMD
# - HTTP server framework
# - Model architecture
# 3. Test and benchmark
zig build test
zig build bench zig build bench
# 4. Run web server # Test Apple Silicon detection
zig build run -- --port 8080 zig build-exe src/test_m_series.zig -I src -lc -framework Metal -framework Foundation
./test_m_series
``` ```
**Want to contribute to making this real?** See [Seeking Contributors](#seeking-contributors) below. **📊 Performance Reality Check**: See [experimental/README.md](experimental/README.md) for actual benchmark results showing current performance limitations and optimisation opportunities.
## Development Approach ## Development Approach
@ -183,38 +188,27 @@ Reference: [Zig Cookbook](https://zigcc.github.io/zig-cookbook/) for implementat
## Seeking Contributors ## Seeking Contributors
This is an ambitious project that would benefit from expertise in: This is an ambitious **DRAFT project** that would benefit from expertise in:
- **Performance optimization** (current bottleneck: naive matrix operations)
- **Zig systems programming** - **Zig systems programming**
- **GPU kernel optimization** (CUDA/Metal) - **GPU kernel optimization** (CUDA/Metal)
- **ML model implementation** - **ML model implementation**
- **Web server development** - **Web server development**
- **Performance optimization**
- **Hardware-software co-design** - **Hardware-software co-design**
- **Novel inference techniques** (Speculative decoding, quantization) - **Novel inference techniques** (Speculative decoding, quantization)
## Project Timeline ## Current Limitations & Next Steps
- Foundation and basic tensor ops **🚧 What's Working**: Compiles, runs, measures performance
- Core transformer implementation **⚠️ What's Missing**: Optimized algorithms, robust flows, actual DeepSeek V3 model
- Backend optimization and web API **📊 Performance Gap**: 1000x slower than production systems
- Testing, benchmarking, deployment tools **🎯 Next Priority**: BLAS integration and GPU acceleration
## Key Questions See [experimental implementation](experimental/) for technical details and current benchmarks.
**Q: Why not just optimize PyTorch?**
A: PyTorch's Python overhead and GC pauses are fundamental limitations. Zig offers zero-cost abstractions, superior error handling, and deterministic performance.
**Q: How will this compare to llama.cpp?**
A: Similar performance goals, but with built-in web API, better memory management, and focus on DeepSeek V3's specific MoE architecture.
**Q: What about ONNX/TensorRT/ZML etc?**
A: Those are inference runtimes, not development frameworks / LLM frameworks. This project enables rapid iteration and custom optimization for research.
---
## References ## References
- [DeepZig V3 (Experimental Start)](https://github.com/Triex/DeepZig-V3/tree/main/experimental) - [DeepZig V3 (Experimental Implementation)](experimental/) - **Current working code**
- [DeepSeek V3 Paper](https://arxiv.org/abs/2412.19437) - Original model architecture - [DeepSeek V3 Paper](https://arxiv.org/abs/2412.19437) - Original model architecture
- [Zig Language](https://ziglang.org/) - Language documentation - [Zig Language](https://ziglang.org/) - Language documentation
- [Awesome Zig](https://github.com/C-BJ/awesome-zig) - Community resources - [Awesome Zig](https://github.com/C-BJ/awesome-zig) - Community resources
@ -225,5 +219,7 @@ A: Those are inference runtimes, not development frameworks / LLM frameworks. Th
--- ---
**Status**: 🎯 Seeking feedback & idea expansion<br/> **Status**: 🎯 **EXPERIMENTAL DRAFT** - Foundation compiles and runs basic operations ([see benchmarks](experimental/README.md#benchmarks))<br/>
**Vision**: Foundation for advanced AI reasoning research **Vision**: Foundation for advanced AI reasoning research
**⚠️ Important**: This is a **research/development foundation** with draft/base implementations. Not ready for production use.

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@ -9,6 +9,7 @@ A high-performance implementation of DeepSeek V3 in [Zig](https://ziglang.org/)
> - ✅ **SIMD-optimized tensor operations** (AVX2, NEON) > - ✅ **SIMD-optimized tensor operations** (AVX2, NEON)
> - ✅ **Cross-platform build system** (Zig 0.15.0-dev) > - ✅ **Cross-platform build system** (Zig 0.15.0-dev)
> - ✅ **Memory management** and backend architecture > - ✅ **Memory management** and backend architecture
> - ✅ **Apple Silicon detection via sysctl calls**
> >
> **Not yet implemented**: Full DeepSeek V3 model architecture, attention mechanisms, MoE routing.<br/> > **Not yet implemented**: Full DeepSeek V3 model architecture, attention mechanisms, MoE routing.<br/>
> **Performance Note**: Current implementation uses naive algorithms - matrix multiplication is ~1000x slower than optimized BLAS. See [benchmarks](#benchmarks) below.<br/> > **Performance Note**: Current implementation uses naive algorithms - matrix multiplication is ~1000x slower than optimized BLAS. See [benchmarks](#benchmarks) below.<br/>
@ -25,6 +26,8 @@ This experimental implementation aims to leverage Zig's unique advantages for sy
- **Single binary deployment** with no runtime dependencies - **Single binary deployment** with no runtime dependencies
- **Cross-platform compilation** for multiple architectures - **Cross-platform compilation** for multiple architectures
**🔗 Related**: See the [main project README](../README.md) for architecture overview and vision.
## Project Structure ## Project Structure
``` ```
@ -230,20 +233,26 @@ Run benchmarks to measure performance:
zig build bench zig build bench
``` ```
**Hardware Context**: Benchmarks run on Apple M1 MacBook Pro (MacBookPro17,1) with 16GB unified memory, Zig 0.15.0-dev.703+597dd328e, debug build.
Example output: Example output:
``` ```
🚀 DeepZig V3 Performance Benchmarks 🚀 DeepZig V3 Performance Benchmarks
========================================== ==========================================
Backend: CPU (SIMD optimized) Backend: CPU (SIMD optimized)
Architecture: x86_64 Architecture: aarch64
Thread count: 16 Thread count: 8
Hardware: Apple M1 MacBook Pro, 16GB unified memory
Operation | Iterations | Avg Time | Operations/s | Memory Operation | Iterations | Avg Time | Operations/s | Memory
-------------------------------|------------|-----------|--------------|------- -------------------------------|------------|-----------|--------------|-------
Tensor Creation (1024x1024) | 1000 iter | 2.03 ms | 493 ops/s | 4.0 MB Tensor Creation (1024x1024) | 1000 iter | 2.03 ms | 493 ops/s | 4.0 MB
Tensor Addition (SIMD) | 100 iter | 1.49 ms | 2806962690 ops/s | 48.0 MB Tensor Addition (SIMD) | 100 iter | 1.49 ms | 2806962690 ops/s | 48.0 MB
Matrix Multiplication | 10 iter | 6418.08 ms | 0 GFLOPS | 12.0 MB Matrix Multiplication | 10 iter | 6418.08 ms | 0 GFLOPS | 12.0 MB
SwiGLU Activation | 1000 iter | 4.44 ms | 236002478 ops/s | 12.0 MB
RMS Normalization (SIMD) | 1000 iter | 0.00 ms | 1077586 ops/s | 0.0 MB
Memory Bandwidth | 100 iter | 4.92 ms | 13 ops/s | 128.0 MB
``` ```
## Known Issues ## Known Issues

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@ -0,0 +1,306 @@
// Metal Device detection and handling for Apple Silicon
// Specifically optimized for M-series chips using proper system detection
const std = @import("std");
const Allocator = std.mem.Allocator;
const c = std.c;
// Device information structure
pub const MetalDeviceInfo = struct {
device_name: []const u8,
is_apple_silicon: bool,
is_m_series: bool,
series_generation: u8, // 1 = M1, 2 = M2, 3 = M3, etc.
variant: []const u8, // "Pro", "Max", "Ultra", etc.
unified_memory_size: u64,
has_anc: bool, // Apple Neural Engine
pub fn format(
self: @This(),
comptime fmt: []const u8,
options: std.fmt.FormatOptions,
writer: anytype,
) !void {
_ = fmt;
_ = options;
try writer.print("Metal Device: {s} ({s}{d} {s})", .{
self.device_name,
if (self.is_m_series) "M" else "",
if (self.is_m_series) self.series_generation else 0,
if (self.is_m_series) self.variant else "",
});
try writer.print("\nUnified Memory: {} GB", .{self.unified_memory_size / (1024 * 1024 * 1024)});
try writer.print("\nApple Neural Engine: {}", .{if (self.has_anc) "Available" else "Not Available"});
}
};
// M-series chip information
const MSeriesInfo = struct {
is_m_series: bool,
generation: u8,
variant: []const u8,
};
// System detection using sysctl
const SysctlError = error{
NotFound,
BufferTooSmall,
SystemError,
};
/// Get sysctl string value
fn getSysctlString(allocator: Allocator, name: []const u8) ![]const u8 {
// Only available on macOS
if (@import("builtin").os.tag != .macos) {
return SysctlError.NotFound;
}
var size: usize = 0;
// First, get the size needed
const name_cstr = try allocator.dupeZ(u8, name);
defer allocator.free(name_cstr);
if (c.sysctlbyname(name_cstr.ptr, null, &size, null, 0) != 0) {
return SysctlError.NotFound;
}
// Allocate buffer and get the actual value
const buffer = try allocator.alloc(u8, size);
defer allocator.free(buffer);
if (c.sysctlbyname(name_cstr.ptr, buffer.ptr, &size, null, 0) != 0) {
return SysctlError.SystemError;
}
// Return a copy of the string (minus null terminator if present)
const len = if (size > 0 and buffer[size - 1] == 0) size - 1 else size;
return try allocator.dupe(u8, buffer[0..len]);
}
/// Get sysctl integer value
fn getSysctlInt(comptime T: type, name: []const u8, allocator: Allocator) !T {
if (@import("builtin").os.tag != .macos) {
return SysctlError.NotFound;
}
var value: T = 0;
var size: usize = @sizeOf(T);
const name_cstr = try allocator.dupeZ(u8, name);
defer allocator.free(name_cstr);
if (c.sysctlbyname(name_cstr.ptr, &value, &size, null, 0) != 0) {
return SysctlError.NotFound;
}
return value;
}
/// Check if running under Rosetta 2 translation
fn isRunningUnderRosetta(allocator: Allocator) bool {
const result = getSysctlInt(i32, "sysctl.proc_translated", allocator) catch return false;
return result == 1;
}
/// Check if hardware supports ARM64 (Apple Silicon)
fn isAppleSiliconHardware(allocator: Allocator) bool {
// Check for ARM64 support
const arm64_support = getSysctlInt(i32, "hw.optional.arm64", allocator) catch return false;
if (arm64_support == 1) return true;
// Alternative check: CPU architecture
if (@import("builtin").target.cpu.arch == .aarch64) return true;
// If running under Rosetta, we're on Apple Silicon
return isRunningUnderRosetta(allocator);
}
/// Parse M-series information from CPU brand string
fn parseMSeriesInfo(cpu_brand: []const u8) MSeriesInfo {
// Default values
var result = MSeriesInfo{
.is_m_series = false,
.generation = 0,
.variant = "",
};
// Look for Apple M pattern
if (std.mem.indexOf(u8, cpu_brand, "Apple M") == null) {
return result;
}
result.is_m_series = true;
// Extract generation and variant from CPU brand string
// Examples: "Apple M1", "Apple M1 Pro", "Apple M1 Max", "Apple M1 Ultra"
if (std.mem.indexOf(u8, cpu_brand, "M1")) |_| {
result.generation = 1;
if (std.mem.indexOf(u8, cpu_brand, " Pro")) |_| {
result.variant = "Pro";
} else if (std.mem.indexOf(u8, cpu_brand, " Max")) |_| {
result.variant = "Max";
} else if (std.mem.indexOf(u8, cpu_brand, " Ultra")) |_| {
result.variant = "Ultra";
} else {
// Just "Apple M1" - this is the regular M1
result.variant = "";
}
} else if (std.mem.indexOf(u8, cpu_brand, "M2")) |_| {
result.generation = 2;
if (std.mem.indexOf(u8, cpu_brand, " Pro")) |_| {
result.variant = "Pro";
} else if (std.mem.indexOf(u8, cpu_brand, " Max")) |_| {
result.variant = "Max";
} else if (std.mem.indexOf(u8, cpu_brand, " Ultra")) |_| {
result.variant = "Ultra";
} else {
result.variant = "";
}
} else if (std.mem.indexOf(u8, cpu_brand, "M3")) |_| {
result.generation = 3;
if (std.mem.indexOf(u8, cpu_brand, " Pro")) |_| {
result.variant = "Pro";
} else if (std.mem.indexOf(u8, cpu_brand, " Max")) |_| {
result.variant = "Max";
} else if (std.mem.indexOf(u8, cpu_brand, " Ultra")) |_| {
result.variant = "Ultra";
} else {
result.variant = "";
}
} else if (std.mem.indexOf(u8, cpu_brand, "M4")) |_| {
result.generation = 4;
if (std.mem.indexOf(u8, cpu_brand, " Pro")) |_| {
result.variant = "Pro";
} else if (std.mem.indexOf(u8, cpu_brand, " Max")) |_| {
result.variant = "Max";
} else if (std.mem.indexOf(u8, cpu_brand, " Ultra")) |_| {
result.variant = "Ultra";
} else {
result.variant = "";
}
}
return result;
}
/// Try to detect GPU configuration for more detailed chip identification
fn detectGPUCores(allocator: Allocator) u32 {
// Try to get GPU core count - this can help distinguish variants
// Regular M1: 7-8 GPU cores
// M1 Pro: 14-16 GPU cores
// M1 Max: 24-32 GPU cores
// This is a placeholder - actual implementation would query Metal API
// For now, return 0 to indicate unknown
_ = allocator;
return 0;
}
/// Detect Apple Silicon and M-series chip capabilities using proper system detection
pub fn detectAppleSilicon(allocator: Allocator) !MetalDeviceInfo {
// Check at compile-time if we're on macOS
const is_macos = @import("builtin").os.tag == .macos;
if (!is_macos) {
return MetalDeviceInfo{
.device_name = try allocator.dupe(u8, "Non-macOS Device"),
.is_apple_silicon = false,
.is_m_series = false,
.series_generation = 0,
.variant = try allocator.dupe(u8, ""),
.unified_memory_size = 0,
.has_anc = false,
};
}
// Detect Apple Silicon hardware
const is_apple_silicon = isAppleSiliconHardware(allocator);
if (!is_apple_silicon) {
return MetalDeviceInfo{
.device_name = try allocator.dupe(u8, "Intel Mac"),
.is_apple_silicon = false,
.is_m_series = false,
.series_generation = 0,
.variant = try allocator.dupe(u8, ""),
.unified_memory_size = 0,
.has_anc = false,
};
}
// Get CPU brand string for M-series detection - this is the authoritative source
const cpu_brand = getSysctlString(allocator, "machdep.cpu.brand_string") catch "Apple Silicon";
defer allocator.free(cpu_brand);
std.log.debug("CPU Brand String: '{s}'", .{cpu_brand});
// Parse M-series information from the actual CPU brand string
const m_info = parseMSeriesInfo(cpu_brand);
// Get additional hardware details for logging/debugging
const hw_model = getSysctlString(allocator, "hw.model") catch "";
defer if (hw_model.len > 0) allocator.free(hw_model);
const gpu_cores = detectGPUCores(allocator);
if (gpu_cores > 0) {
std.log.debug("GPU Cores: {}", .{gpu_cores});
}
std.log.debug("Hardware Model: '{s}'", .{hw_model});
std.log.debug("Detected M{d} {s}", .{ m_info.generation, m_info.variant });
// Get system memory
const memory_size = getSysctlInt(u64, "hw.memsize", allocator) catch (16 * 1024 * 1024 * 1024); // Default 16GB
// Get device name
const device_name = getSysctlString(allocator, "hw.model") catch "Apple Silicon Mac";
return MetalDeviceInfo{
.device_name = device_name, // This will be owned by the caller
.is_apple_silicon = true,
.is_m_series = m_info.is_m_series,
.series_generation = m_info.generation,
.variant = try allocator.dupe(u8, m_info.variant), // Duplicate to ensure consistent allocation
.unified_memory_size = memory_size,
.has_anc = m_info.is_m_series, // All M-series have Apple Neural Engine
};
}
/// Get optimal GPU parameters for detected device
pub fn getOptimalWorkGroupSize() u32 {
// These are reasonable defaults that should work well on most Apple GPU architectures
// In a real implementation, we would query Metal API for the actual optimal values
if (@import("builtin").target.cpu.arch == .aarch64) {
// Apple Silicon optimized values based on GPU core count
return 128;
}
// Default for Intel Macs and others
return 64;
}
/// Get recommended memory allocation strategy based on device capabilities
pub fn getMemoryStrategy() enum { UnifiedMemory, DiscreteMemory } {
// Check if we're on Apple Silicon hardware (even under Rosetta)
if (@import("builtin").os.tag == .macos) {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
if (isAppleSiliconHardware(allocator)) {
return .UnifiedMemory; // Apple Silicon uses unified memory
}
}
// For Intel Macs and other platforms
return .DiscreteMemory;
}
/// Get optimal tensor block size for current device
pub fn getOptimalTensorBlockSize() u32 {
if (@import("builtin").target.cpu.arch == .aarch64) {
// Apple Silicon has more GPU cores and benefits from larger blocks
return 256;
} else {
return 128;
}
}

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@ -0,0 +1,152 @@
// Metal-specific memory management for Apple Silicon
// Optimized for the unified memory architecture of M-series chips
const std = @import("std");
const Allocator = std.mem.Allocator;
const device = @import("device.zig");
const MetalDeviceInfo = device.MetalDeviceInfo;
/// Memory modes available for Metal buffers
pub const MetalMemoryMode = enum {
/// Shared between CPU and GPU with automatic migration
Shared,
/// Managed with separate CPU and GPU views but synchronized
Managed,
/// GPU-only storage for maximum performance
Private,
/// Memory visible to both CPU and GPU (Apple Silicon only)
Unified,
};
/// Buffer usage patterns to optimize memory allocation
pub const MetalBufferUsage = enum {
/// Read often by GPU
GpuRead,
/// Write often by GPU
GpuWrite,
/// Read/write by both CPU and GPU
Shared,
/// Used only temporarily for a single operation
Transient,
};
/// Memory manager for optimal Metal buffer allocation on M-series chips
pub const MetalMemoryManager = struct {
allocator: Allocator,
device_info: ?MetalDeviceInfo,
total_allocated: usize,
max_allocation: usize,
const Self = @This();
/// Create a new Metal memory manager
pub fn init(allocator: Allocator, device_info: ?MetalDeviceInfo) Self {
return Self{
.allocator = allocator,
.device_info = device_info,
.total_allocated = 0,
.max_allocation = 0,
};
}
/// Clean up any resources
pub fn deinit(self: *Self) void {
// Release any cached buffers or other resources
_ = self;
}
/// Get the optimal memory mode based on device capabilities and usage pattern
pub fn getOptimalMemoryMode(self: *Self, usage: MetalBufferUsage) MetalMemoryMode {
// If we're on Apple Silicon, we can use unified memory
const is_apple_silicon = self.device_info != null and self.device_info.?.is_apple_silicon;
if (is_apple_silicon) {
return switch (usage) {
.GpuRead => .Unified,
.GpuWrite => .Unified,
.Shared => .Unified,
.Transient => .Private, // Even on unified memory, transient data is better in private
};
} else {
// On Intel Macs with discrete GPU
return switch (usage) {
.GpuRead => .Managed,
.GpuWrite => .Private,
.Shared => .Managed,
.Transient => .Private,
};
}
}
/// Get recommended allocation size (aligned to device preferences)
pub fn getOptimalAllocationSize(self: *Self, requested_size: usize) usize {
// M-series chips prefer certain memory alignment patterns
const alignment: usize = if (self.device_info != null and self.device_info.?.is_m_series)
16 * 1024 // 16KB alignment on M-series
else
4 * 1024; // 4KB on other devices
return std.mem.alignForward(usize, requested_size, alignment);
}
/// Track memory allocations for monitoring
pub fn trackAllocation(self: *Self, size: usize) void {
self.total_allocated += size;
self.max_allocation = std.math.max(self.max_allocation, self.total_allocated);
}
/// Track memory deallocations
pub fn trackDeallocation(self: *Self, size: usize) void {
if (self.total_allocated >= size) {
self.total_allocated -= size;
} else {
self.total_allocated = 0;
}
}
/// Get memory usage statistics
pub fn getMemoryStats(self: *Self) struct {
current: usize,
peak: usize,
device_total: usize,
} {
const device_total = if (self.device_info != null)
self.device_info.?.unified_memory_size
else
0;
return .{
.current = self.total_allocated,
.peak = self.max_allocation,
.device_total = device_total,
};
}
/// Get recommended buffer storage mode string for Metal API
pub fn getStorageModeString(mode: MetalMemoryMode) []const u8 {
return switch (mode) {
.Shared => "MTLStorageModeShared",
.Managed => "MTLStorageModeManaged",
.Private => "MTLStorageModePrivate",
.Unified => "MTLStorageModeShared", // Unified uses Shared on the API level
};
}
};
/// Helper to determine if hazard tracking should be enabled based on device capabilities
pub fn shouldUseHazardTracking(device_info: ?MetalDeviceInfo) bool {
if (device_info == null) return false;
// M3 and newer have better hazard tracking hardware
if (device_info.?.is_m_series and device_info.?.series_generation >= 3) {
return true;
}
return false;
}

View File

@ -4,12 +4,18 @@
const std = @import("std"); const std = @import("std");
const deepseek_core = @import("deepseek_core"); const deepseek_core = @import("deepseek_core");
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
const metal_device = @import("device.zig");
const MetalDeviceInfo = metal_device.MetalDeviceInfo;
/// Metal backend implementation for Apple Silicon /// Metal backend implementation for Apple Silicon
pub const MetalBackend = struct { pub const MetalBackend = struct {
allocator: Allocator, allocator: Allocator,
device_available: bool, device_available: bool,
unified_memory_size: u64, unified_memory_size: u64,
device_info: ?MetalDeviceInfo,
optimal_work_group_size: u32,
memory_strategy: metal_device.getMemoryStrategy(),
tensor_block_size: u32,
const Self = @This(); const Self = @This();
@ -17,10 +23,37 @@ pub const MetalBackend = struct {
// Check if Metal is available (compile-time check for macOS) // Check if Metal is available (compile-time check for macOS)
const metal_available = @import("builtin").os.tag == .macos; const metal_available = @import("builtin").os.tag == .macos;
var device_info: ?MetalDeviceInfo = null;
var unified_memory_size: u64 = 0;
var optimal_work_group_size: u32 = 64; // Default
var tensor_block_size: u32 = 128; // Default
if (metal_available) { if (metal_available) {
std.log.info("Metal Backend initialized on Apple Silicon"); // Detect Apple Silicon and M-series capabilities
// TODO: Initialize MTLDevice and command queue device_info = try metal_device.detectAppleSilicon(allocator);
// TODO: Query unified memory size unified_memory_size = device_info.?.unified_memory_size;
optimal_work_group_size = metal_device.getOptimalWorkGroupSize();
tensor_block_size = metal_device.getOptimalTensorBlockSize();
std.log.info("Metal Backend initialized on {s}", .{device_info.?.device_name});
// Log detailed device information
if (device_info.?.is_apple_silicon) {
if (device_info.?.is_m_series) {
std.log.info("Detected M{d} {s} with {d}GB unified memory",
.{
device_info.?.series_generation,
device_info.?.variant,
unified_memory_size / (1024 * 1024 * 1024),
}
);
} else {
std.log.info("Detected Apple Silicon (non-M series) with {d}GB unified memory",
.{unified_memory_size / (1024 * 1024 * 1024)}
);
}
} else {
std.log.warn("Metal is available but not running on Apple Silicon");
}
} else { } else {
std.log.warn("Metal Backend not available on this platform"); std.log.warn("Metal Backend not available on this platform");
} }
@ -28,7 +61,11 @@ pub const MetalBackend = struct {
return Self{ return Self{
.allocator = allocator, .allocator = allocator,
.device_available = metal_available, .device_available = metal_available,
.unified_memory_size = if (metal_available) 16 * 1024 * 1024 * 1024 else 0, // 16GB default .unified_memory_size = unified_memory_size,
.device_info = device_info,
.optimal_work_group_size = optimal_work_group_size,
.memory_strategy = metal_device.getMemoryStrategy(),
.tensor_block_size = tensor_block_size,
}; };
} }
@ -54,14 +91,93 @@ pub const MetalBackend = struct {
c.shape.dims[0], c.shape.dims[1] c.shape.dims[0], c.shape.dims[1]
}); });
// Check if we're on Apple Silicon M series for optimized path
if (self.device_info != null and self.device_info.?.is_m_series) {
std.log.debug("Using optimized M{d} {s} matrix multiplication",
.{
self.device_info.?.series_generation,
self.device_info.?.variant
}
);
// Select appropriate implementation based on M series generation
switch (self.device_info.?.series_generation) {
3 => return try self.matmulM3(a, b, c), // M3 optimized path
2 => return try self.matmulM2(a, b, c), // M2 optimized path
1 => return try self.matmulM1(a, b, c), // M1 optimized path
else => {} // Fall through to generic implementation
}
}
// TODO: Implement actual Metal compute shader // TODO: Implement actual Metal compute shader
// This would involve: // This would involve:
// 1. Create MTLBuffer from tensor data // 1. Create MTLBuffer from tensor data
// 2. Set up compute pipeline with matmul shader // 2. Set up compute pipeline with matmul shader
// 3. Dispatch compute commands // 3. Dispatch compute commands with optimized workgroup size based on device
// 4. Copy results back to tensor // 4. Copy results back to tensor
// For now, fallback to CPU implementation // For now, fallback to CPU implementation
std.log.warn("Falling back to CPU implementation, Metal not implemented");
return error.NotImplemented;
}
/// M1-optimized matrix multiplication
fn matmulM1(
self: *Self,
a: *deepseek_core.Tensor,
b: *const deepseek_core.Tensor,
c: *deepseek_core.Tensor,
) !void {
_ = self;
_ = a;
_ = b;
_ = c;
// TODO: M1-specific optimizations
// - Use MPSMatrixMultiplication with M1-specific parameters
// - Optimize for 7/8 GPU cores typically found in M1
// - Account for unified memory bandwidth on M1
return error.NotImplemented;
}
/// M2-optimized matrix multiplication
fn matmulM2(
self: *Self,
a: *deepseek_core.Tensor,
b: *const deepseek_core.Tensor,
c: *deepseek_core.Tensor,
) !void {
_ = self;
_ = a;
_ = b;
_ = c;
// TODO: M2-specific optimizations
// - Use MPSMatrixMultiplication with M2-specific parameters
// - Optimize for 8/10 GPU cores typically found in M2
// - Account for increased memory bandwidth on M2
return error.NotImplemented;
}
/// M3-optimized matrix multiplication
fn matmulM3(
self: *Self,
a: *deepseek_core.Tensor,
b: *const deepseek_core.Tensor,
c: *deepseek_core.Tensor,
) !void {
_ = self;
_ = a;
_ = b;
_ = c;
// TODO: M3-specific optimizations
// - Use MPSMatrixMultiplication with M3-specific parameters
// - Optimize for 10/16 GPU cores typically found in M3
// - Account for dynamic core switching on M3
return error.NotImplemented; return error.NotImplemented;
} }
@ -77,16 +193,59 @@ pub const MetalBackend = struct {
return error.MetalNotAvailable; return error.MetalNotAvailable;
} }
_ = input; std.log.debug("Metal RMS normalization with {} elements", .{input.len});
// Check if we're on Apple Silicon M series for optimized path
if (self.device_info != null and self.device_info.?.is_m_series) {
std.log.debug("Using optimized M{d} {s} RMS normalization",
.{
self.device_info.?.series_generation,
self.device_info.?.variant
}
);
// Select optimal workgroup size based on M series generation
const workgroup_size = switch (self.device_info.?.series_generation) {
3 => 256, // M3 has more GPU cores
2 => 192, // M2 optimization
else => 128, // M1 and others
};
// Determine if we should use unified memory approach
const use_unified_memory = self.memory_strategy == .UnifiedMemory;
// Calculate optimal thread count based on input size and GPU cores
const thread_count = std.math.min(
std.math.alignForward(usize, input.len, workgroup_size),
workgroup_size * 1024 // Maximum reasonable thread count
);
std.log.debug("RMS Norm using workgroup size: {}, threads: {}",
.{workgroup_size, thread_count});
// TODO: Implement Metal compute shader for RMS norm with M-series optimizations
// 1. Create buffers (potentially using managed storage mode for unified memory)
// 2. Set up compute pipeline with RMS norm shader
// 3. Dispatch compute with optimal work group size
// 4. Handle results with zero-copy when possible on unified memory
if (!use_unified_memory) {
// Would handle non-unified memory path differently
std.log.debug("Using discrete memory path");
}
// thread_count is used in the log message above, don't discard it
}
// TODO: Complete implementation of Metal compute shader for RMS norm
// Metal excels at parallel operations like normalization
// Don't discard input since it's used above for thread_count calculation
// Only discard these if not used above
_ = weight; _ = weight;
_ = output; _ = output;
_ = eps; _ = eps;
std.log.debug("Metal RMS normalization");
// TODO: Implement Metal compute shader for RMS norm
// Metal excels at parallel operations like normalization
return error.NotImplemented; return error.NotImplemented;
} }

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@ -0,0 +1,254 @@
// Metal shader utility for managing and optimizing Metal shaders
// With specific optimizations for M-series Apple Silicon
const std = @import("std");
const Allocator = std.mem.Allocator;
const device = @import("device.zig");
const MetalDeviceInfo = device.MetalDeviceInfo;
/// Optimization level for Metal shaders
pub const ShaderOptimizationLevel = enum {
none,
default,
performance,
size,
/// Get the recommended optimization level based on device capabilities
pub fn fromDeviceInfo(device_info: ?MetalDeviceInfo) ShaderOptimizationLevel {
if (device_info == null) return .default;
if (device_info.?.is_m_series) {
// M3 can handle highly optimized shaders
if (device_info.?.series_generation >= 3) {
return .performance;
}
// M1/M2 balance between performance and size
else {
return .default;
}
}
// For non-Apple Silicon, be more conservative
return .default;
}
};
/// Metal shader types
pub const ShaderType = enum {
compute,
vertex,
fragment,
pub fn toMTLFunctionType(self: ShaderType) []const u8 {
return switch (self) {
.compute => "MTLFunctionTypeKernel",
.vertex => "MTLFunctionTypeVertex",
.fragment => "MTLFunctionTypeFragment",
};
}
};
/// Metal shader source with metadata
pub const ShaderSource = struct {
name: []const u8,
source_code: []const u8,
shader_type: ShaderType,
/// Create a shader source with a given name and code
pub fn init(name: []const u8, source_code: []const u8, shader_type: ShaderType) ShaderSource {
return .{
.name = name,
.source_code = source_code,
.shader_type = shader_type,
};
}
};
/// Metal shader compilation options including M-series specific optimizations
pub const ShaderCompileOptions = struct {
optimization_level: ShaderOptimizationLevel,
fast_math: bool,
preserve_invariance: bool,
/// Create default options for a specific device
pub fn forDevice(device_info: ?MetalDeviceInfo) ShaderCompileOptions {
const opt_level = ShaderOptimizationLevel.fromDeviceInfo(device_info);
// M-series chips benefit from fast math but some algorithms require precision
const fast_math = device_info != null and
device_info.?.is_m_series and
device_info.?.series_generation >= 2;
return .{
.optimization_level = opt_level,
.fast_math = fast_math,
.preserve_invariance = false,
};
}
};
/// Utility for managing Metal shader compilation and caching
pub const ShaderManager = struct {
allocator: Allocator,
device_info: ?MetalDeviceInfo,
compile_options: ShaderCompileOptions,
const Self = @This();
/// Create a new shader manager
pub fn init(
allocator: Allocator,
device_info: ?MetalDeviceInfo
) Self {
return Self{
.allocator = allocator,
.device_info = device_info,
.compile_options = ShaderCompileOptions.forDevice(device_info),
};
}
/// Clean up resources
pub fn deinit(self: *Self) void {
_ = self;
}
/// Get optimal threadgroup size for a compute shader on current device
pub fn getOptimalThreadgroupSize(self: *Self) struct { x: u32, y: u32, z: u32 } {
if (self.device_info == null or !self.device_info.?.is_apple_silicon) {
return .{ .x = 8, .y = 8, .z = 1 };
}
// M-series chips have different optimal sizes
if (self.device_info.?.is_m_series) {
return switch (self.device_info.?.series_generation) {
3 => .{ .x = 16, .y = 16, .z = 1 }, // M3 has more GPU cores
2 => .{ .x = 16, .y = 8, .z = 1 }, // M2
else => .{ .x = 8, .y = 8, .z = 1 }, // M1
};
}
return .{ .x = 8, .y = 8, .z = 1 };
}
/// Get memory barrier type based on hardware capabilities
pub fn getOptimalBarrierType(self: *Self) []const u8 {
// Newer M-series chips support more efficient memory barriers
if (self.device_info != null and
self.device_info.?.is_m_series and
self.device_info.?.series_generation >= 2) {
return "MTLBarrierScopeBuffers";
}
return "MTLBarrierScopeTextures | MTLBarrierScopeBuffers";
}
/// Generate compilation options string for Metal API
pub fn getCompileOptionsString(self: *Self) []const u8 {
_ = self;
// In a real implementation, this would return Objective-C code to set up
// MTLCompileOptions with the appropriate parameters
return "MTLCompileOptions"; // Placeholder
}
};
/// Create optimized Metal shaders for key operations based on device capabilities
pub fn createOptimizedMetalShaders(device_info: ?MetalDeviceInfo) struct {
matmul: []const u8,
rms_norm: []const u8,
swiglu: []const u8,
attention: []const u8,
} {
// Base versions of shaders
const base_matmul_shader =
\\#include <metal_stdlib>
\\using namespace metal;
\\
\\kernel void matmul_kernel(
\\ device const float* a [[buffer(0)]],
\\ device const float* b [[buffer(1)]],
\\ device float* c [[buffer(2)]],
\\ constant uint& M [[buffer(3)]],
\\ constant uint& N [[buffer(4)]],
\\ constant uint& K [[buffer(5)]],
\\ uint2 gid [[thread_position_in_grid]]
\\) {
\\ if (gid.x >= N || gid.y >= M) return;
\\
\\ float sum = 0.0;
\\ for (uint k = 0; k < K; k++) {
\\ sum += a[gid.y * K + k] * b[k * N + gid.x];
\\ }
\\ c[gid.y * N + gid.x] = sum;
\\}
;
const base_rms_norm_shader =
\\#include <metal_stdlib>
\\using namespace metal;
\\
\\kernel void rms_norm_kernel(
\\ device const float* input [[buffer(0)]],
\\ device const float* weight [[buffer(1)]],
\\ device float* output [[buffer(2)]],
\\ constant uint& size [[buffer(3)]],
\\ constant float& eps [[buffer(4)]],
\\ uint idx [[thread_position_in_grid]]
\\) {
\\ if (idx >= size) return;
\\
\\ // Calculate sum of squares
\\ float sum_sq = 0.0;
\\ for (uint i = 0; i < size; i++) {
\\ float val = input[i];
\\ sum_sq += val * val;
\\ }
\\
\\ // RMS normalization
\\ float rms = sqrt(sum_sq / size + eps);
\\ output[idx] = input[idx] / rms * weight[idx];
\\}
;
// Default implementations
var matmul = base_matmul_shader;
var rms_norm = base_rms_norm_shader;
var swiglu = ""; // Placeholder
var attention = ""; // Placeholder
// For M-series chips, we can use optimized implementations
if (device_info != null and device_info.?.is_m_series) {
// M3 optimizations
if (device_info.?.series_generation >= 3) {
// M3 has improved threadgroup memory, use tiled implementation
matmul =
\\#include <metal_stdlib>
\\using namespace metal;
\\
\\kernel void matmul_kernel_optimized_m3(
\\ device const float* a [[buffer(0)]],
\\ device const float* b [[buffer(1)]],
\\ device float* c [[buffer(2)]],
\\ constant uint& M [[buffer(3)]],
\\ constant uint& N [[buffer(4)]],
\\ constant uint& K [[buffer(5)]],
\\ uint2 gid [[thread_position_in_grid]],
\\ uint2 tid [[thread_position_in_threadgroup]],
\\ uint2 tgid [[threadgroup_position_in_grid]]
\\) {
\\ // Advanced implementation with tiling and local memory
\\ // Optimized for M3 architecture
\\ // ...
\\}
;
// Similar optimizations for other kernels...
}
}
return .{
.matmul = matmul,
.rms_norm = rms_norm,
.swiglu = swiglu,
.attention = attention,
};
}

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@ -0,0 +1,39 @@
// Test program for M series detection
const std = @import("std");
const metal_device = @import("backends/metal/device.zig");
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
std.log.info("Testing M series detection...", .{});
// Detect Apple Silicon and M-series capabilities
const device_info = try metal_device.detectAppleSilicon(allocator);
defer {
allocator.free(device_info.device_name);
allocator.free(device_info.variant);
}
std.log.info("Device Info:", .{});
std.log.info(" Device Name: {s}", .{device_info.device_name});
std.log.info(" Is Apple Silicon: {}", .{device_info.is_apple_silicon});
std.log.info(" Is M Series: {}", .{device_info.is_m_series});
if (device_info.is_m_series) {
std.log.info(" M Series Generation: {}", .{device_info.series_generation});
std.log.info(" Variant: {s}", .{device_info.variant});
}
std.log.info(" Unified Memory: {} GB", .{device_info.unified_memory_size / (1024 * 1024 * 1024)});
std.log.info(" Has Apple Neural Engine: {}", .{device_info.has_anc});
// Test other utility functions
std.log.info("Optimal Work Group Size: {}", .{metal_device.getOptimalWorkGroupSize()});
std.log.info("Memory Strategy: {s}", .{@tagName(metal_device.getMemoryStrategy())});
std.log.info("Optimal Tensor Block Size: {}", .{metal_device.getOptimalTensorBlockSize()});
std.log.info("Test complete!", .{});
}