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Let me share a story that admits a blind
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2
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spot I've had. But for some background
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3
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first, let me share with you a story of
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someone else's blind spot. Back in the
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00:00:08,400 --> 00:00:13,120
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before times, when I was less old, the
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zeitgeist at the time was worrying about
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plastic pollution. Specifically, a big
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offender is plastic straws. Like most
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forever chemicals, they don't decompose.
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00:00:19,760 --> 00:00:23,519
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They just litter the oceans. Given their
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shape and density, they get blown around
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by air a lot. So, they tend to
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accidentally escape containment efforts.
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It's not an ideal situation. I guess
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00:00:30,240 --> 00:00:34,399
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there was a viral video showing how it's
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horrific for sea turtles.
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This is the background information for
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local businesses informing us of how
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admirable they are because they switch
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from plastic straws to paper. Following
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that, there were memes about paper
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straws dissolving before people can
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finish their drinks. Apparently, some
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people order a beverage and stare at it
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for multiple hours. I had a friend at
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the time who informed me of how much
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smarter he was than these people by
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realizing you could just not use a
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straw. Sure,
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00:00:58,879 --> 00:01:03,520
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but the point of a straw is to work
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around ice cubes. Him and his girlfriend
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were amused that I wanted to buy metal
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drinking straws. In response to their
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derision, I said, "Yeah, save the sea
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turtles."
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My then friend was incredulous that I
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would spend money for a cause like this.
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I specified, "It's not that I feel bad.
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It's that I recognize the moral
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obligation." He attempted to correct me
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viz a viz my thought process. He said that a
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42
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sense of morality is exactly that
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feeling of guilt, which he then assured
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me I was feeling. At the time, I was
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mildly horrified that he couldn't fathom
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the difference. The true horror is that
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I'm pretty sure most people can't
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disentangle these concepts in their
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minds. So, once you become desensitized
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50
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to the feeling of guilt, there's nothing
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left to guide you. Every pretentious
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00:01:45,840 --> 00:01:50,159
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video essayist will eventually talk about
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Spec Ops: The Line and/or Disco Elysium
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00:01:50,159 --> 00:01:54,159
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at some point. Now, let me share with
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55
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you a story of my own blind spot. When I
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first saw the list of skills, I was
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immediately drawn to one. I figured,
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clearly, it's the best. If the game is
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good, surely this one skill will be the
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one that matters the most. And with
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enough of it, you can compensate for the
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rest or render them entirely obsolete.
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00:02:07,759 --> 00:02:12,319
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...other than the physical ones, of course.
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Fortunately, I've been able to ask
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others. A therapist once told me she
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thought that of Empathy. I figured it
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was possible she was performing what is
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expected of her rather than being
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genuine.
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Then an artist told me she was
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immediately drawn to Inland Empire.
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Three data points isn't definitive, but
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we can work with it. I hold the thesis.
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A person correlates with a signature
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skill in Disco Elysium. Much like that one
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expired card game has player archetypes
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of Spike, Johnny, Timmy, and Vorthos.
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There are appreciable differences that a
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real person tends to gravitate toward
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reflecting their own personality and
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perspective on life. If we think of life
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as a game where you're the character,
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most players seem to have chosen a
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signature skill.
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Mine is logic, of course. Surely you saw
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this coming. It couldn't possibly be
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anything else.
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But then... maybe you didn't. It's obvious
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to me what's happening in my skull, but
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I reside here. I don't know how alien
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you find it. I've only recently heard
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Jordan Peterson argue.
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>> How do they regard-How do they regard
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Mary?
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>> Why are you asking me that?
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>> Because you're a Christian.
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You say that I haven't claimed that.
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>> Irritating sophistry, a style of
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so-called debate for those who aren't
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seeking to build consensus, just arguing
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as a verbal dominance struggle.
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My sister argues the same way. She has
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one principle, one value: power, for her.
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So when she thinks she's constructed an
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argument that will put her on top, her
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one question is the only question to be
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answered, no matter how absurd.
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Conversely, if I ask her any question in
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the slightest, she refuses to answer. I
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swear I could ask her what color the sky
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111
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is, and she'd produce a thousand words
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of verbal diarrhea, ending with her
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getting on her soap box and proclaiming
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some cause at me. But at no point would
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the word blue come up. There was a time
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she recommended me to one of her
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business partners. When I asked for
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literally any information at all about
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this guy, she lectured me on how it's
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disrespectful to question her. It's
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maddening. There's a meme from tumblr.
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Some children's hospital redecorated.
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For some reason, they painted the floors
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red. It looks like a trail of blood. A
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few tumblrinas discussed.
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Some talked about the color theory of
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red. I imagine for the express purpose
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of signaling that they're smarter than
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everyone else. I imagine trying to
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convince primarily themselves. The rest
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told them to open their goddamn eyes, it
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looks like a trail of blood.
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This is my favorite book. Here's
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a bit from it. The list above- that's
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this one; a publication, a newspaper,
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all the way down to a very specific one.
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>> The list above seems to be a hierarchy
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of generality. The top being a very
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broad conceptual category, the bottom
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some very humble particular thing
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located in space and time. Our thought
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makes use of an ingenious principle
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which might be called the prototype
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principle.
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The most specific event can serve as a
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general example of a class of events.
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Everyone knows that specific events have
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a vividness which imprints them so
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strongly on the memory that they can
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later be used as models for other events
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which are like them in some way. Thus,
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in each specific event, there is the
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153
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germ of a whole class of similar events.
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So, you experience an example, then
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distill its traits and refine the
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category to something more useful that
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better reflects the rest of the world.
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158
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This is why I would love to push the
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159
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term Wolfendoom for that genre.
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160
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Anyway, Disco Elysium. If you're not
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161
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familiar, well... turn this video off and
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162
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go play it, but a quick rundown of some
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163
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relevant information. This is truly a
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164
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game where you build a character in a
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165
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realistic way. You wake up with amnesia.
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166
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It takes a long time to learn your name
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167
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(Harry), and your skills are talking to
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168
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you as though they're someone else's
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169
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voice in your head. They even talk to
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170
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each other sometimes.
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171
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They all have a personality and dictate
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172
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yours. Or rather, the real you chooses
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to nurture the ones it's attracted to
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174
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initially. Kind of like, "inside you there
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175
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are two wolves", but... 24.
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176
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>> I'm bursting at the seams.
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177
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Meanwhile, ever see a 16 mm film of your treasured
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178
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memories burn? That's happening to the
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179
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universe.
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180
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Let's look at Half Light. The game
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181
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describes what it is, your fight-
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182
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or-flight response. It describes the sort
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183
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of person who really likes it; high-
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184
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strung people, shoot now, ask questions
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185
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later, etc. What's fascinating about
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186
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Disco Elysium is that it has a cynical
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187
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view of the concept of a skill. In D&D
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188
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or almost every other game that has a
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189
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way to increase skills and/or
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190
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attributes, if you can raise a skill
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191
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from n to n+1, that is better. In
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192
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Disco Elysium, there's such a thing as
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193
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being too good at a skill. So,
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194
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continuing to look at Half Light, if you
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195
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don't have enough of it, you don't
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196
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really have a survival instinct. But if
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197
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you have too much of it, you're living
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198
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your entire life right at the boiling
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199
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point, which is not ideal either.
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200
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Disco Elysium also has lots of items
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201
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that give small boosts to these skills
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202
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with a description about the item.
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203
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Usually also justifying why it affects
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204
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your skills. Here's some itchy pants.
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205
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Suffering the itchiness all the time
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206
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puts you on edge which is a detriment to
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207
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|
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your Composure but a benefit to your
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208
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Half Light.
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209
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Let's take a moment to appreciate that
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210
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|
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all the skills have, and I cannot
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211
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|
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understate this, *works of art* to
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212
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|
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represent them.
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213
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00:07:48,080 --> 00:07:53,759
|
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Now, let's go meet Cuno.
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214
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|
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>> He's almost exquisite in his ugliness,
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215
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|
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like a gremlin.
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216
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00:07:55,199 --> 00:07:59,039
|
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>> This is Cuno, an edgy child
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217
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00:07:57,440 --> 00:08:00,800
|
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self-medicating for the trauma of his
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218
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00:07:59,039 --> 00:08:02,400
|
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father's abuse with some kind of
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219
|
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00:08:00,800 --> 00:08:05,759
|
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stimulant.
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220
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00:08:02,400 --> 00:08:07,680
|
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Cuno is the apex of Half Light. It's no
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221
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00:08:05,759 --> 00:08:12,080
|
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wonder that Harry thinks of Half Light in
|
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222
|
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00:08:07,680 --> 00:08:15,280
|
|
terms of being exemplified by Cuno,
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223
|
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00:08:12,080 --> 00:08:17,440
|
|
or as Hofstadter phrased it, prototyped. And
|
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224
|
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00:08:15,280 --> 00:08:19,680
|
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that's why the portrait for Half Light,
|
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225
|
|
00:08:17,440 --> 00:08:21,680
|
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Harry's mental image of the concept,
|
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226
|
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00:08:19,680 --> 00:08:24,000
|
|
looks so much like the portrait for
|
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227
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00:08:21,680 --> 00:08:25,440
|
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Cuno. Or maybe I should say that the
|
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228
|
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00:08:24,000 --> 00:08:27,520
|
|
other way around. But that's been
|
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229
|
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00:08:25,440 --> 00:08:29,680
|
|
thoroughly covered already. I'm sure
|
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230
|
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00:08:27,520 --> 00:08:32,560
|
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every Disco fan has noticed this and
|
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231
|
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00:08:29,680 --> 00:08:35,519
|
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told you about it. Enter YouTuber Sky
|
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232
|
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00:08:32,560 --> 00:08:38,560
|
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Mistless. She matches up all of the
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233
|
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00:08:35,519 --> 00:08:42,080
|
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skills to their in-game exemplar. How
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234
|
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00:08:38,560 --> 00:08:45,680
|
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sick is that? So, who is the exemplar
|
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235
|
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00:08:42,080 --> 00:08:48,320
|
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for Logic?
|
|
>> YOUR BODY BETRAYS YOUR
|
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236
|
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00:08:45,680 --> 00:08:51,760
|
|
DEGENERACY.
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237
|
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|
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>> How could this happen? How is the
|
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238
|
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00:08:51,760 --> 00:08:56,720
|
|
exemplar of logic the mega racist?
|
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239
|
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00:08:54,720 --> 00:08:59,360
|
|
Surely neither Sky nor ZA/UM thinks
|
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240
|
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00:08:56,720 --> 00:09:02,800
|
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racial bias is logical. Logic is the
|
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241
|
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00:08:59,360 --> 00:09:05,760
|
|
opposite of bias, obviously. And yet,
|
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242
|
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00:09:02,800 --> 00:09:07,760
|
|
it's undeniable, isn't it? There's
|
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243
|
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00:09:05,760 --> 00:09:10,320
|
|
another sign. One of the items to boost
|
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244
|
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00:09:07,760 --> 00:09:12,560
|
|
your logic is a conical hat. +1
|
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245
|
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00:09:10,320 --> 00:09:14,959
|
|
logic. Why do you think these, and indeed
|
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246
|
|
00:09:12,560 --> 00:09:17,440
|
|
most hats, were invented? Keeps the sun
|
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247
|
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00:09:14,959 --> 00:09:19,519
|
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out of your eyes. Plus, this one is made
|
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248
|
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00:09:17,440 --> 00:09:21,600
|
|
from straws. Sounds way better for the
|
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249
|
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00:09:19,519 --> 00:09:23,600
|
|
environment than polyester or whatever,
|
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250
|
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00:09:21,600 --> 00:09:25,760
|
|
but there's more data left. The setting
|
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251
|
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00:09:23,600 --> 00:09:28,160
|
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of the game is not Earth, but the same
|
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252
|
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00:09:25,760 --> 00:09:31,120
|
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insensitive elements are at play there.
|
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253
|
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|
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Harry is a white guy. This is decidedly
|
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254
|
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00:09:31,120 --> 00:09:36,160
|
|
not a hat for a white guy.
|
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255
|
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00:09:34,320 --> 00:09:38,640
|
|
Maybe Encyclopedia could have told us
|
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|
|
256
|
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00:09:36,160 --> 00:09:40,240
|
|
about specific events. Maybe Empathy
|
|
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|
257
|
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00:09:38,640 --> 00:09:41,600
|
|
would have let us intuit it the offense
|
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258
|
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|
|
people would suffer.
|
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259
|
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00:09:41,600 --> 00:09:46,320
|
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>> The implication of that skill reflects
|
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260
|
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00:09:43,920 --> 00:09:49,120
|
|
Measurehead's essence in a grotesque
|
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261
|
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|
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irony. Being logical does not make one
|
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262
|
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|
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right.
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263
|
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00:09:50,240 --> 00:09:55,040
|
|
>> All the skill exemplars represent being
|
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264
|
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00:09:52,160 --> 00:09:57,120
|
|
in too deep. Cuno's Half Light is easily
|
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265
|
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00:09:55,040 --> 00:09:59,760
|
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outmaneuvered by the adult in the room.
|
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266
|
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00:09:57,120 --> 00:10:01,440
|
|
Garte as Volition gets no part in any of
|
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267
|
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00:09:59,760 --> 00:10:03,120
|
|
the interesting stuff. I'm pretty sure
|
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268
|
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00:10:01,440 --> 00:10:05,040
|
|
there's no way for you to pay him what
|
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269
|
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00:10:03,120 --> 00:10:07,360
|
|
you owe. So, he's been manipulated into
|
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270
|
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00:10:05,040 --> 00:10:09,760
|
|
doing what you want for your benefit
|
|
|
|
271
|
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00:10:07,360 --> 00:10:11,440
|
|
instead of his own. The game says that
|
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272
|
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00:10:09,760 --> 00:10:13,360
|
|
too much logic will cause you to lose
|
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273
|
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00:10:11,440 --> 00:10:14,800
|
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yourself in an ivory tower, wrapped up
|
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274
|
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00:10:13,360 --> 00:10:16,160
|
|
in some chain of reasoning that
|
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275
|
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00:10:14,800 --> 00:10:19,360
|
|
completely ignores what's in front of
|
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276
|
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00:10:16,160 --> 00:10:21,200
|
|
you. The logical thing to do is fit more
|
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277
|
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00:10:19,360 --> 00:10:24,560
|
|
information into your theory of the
|
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278
|
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00:10:21,200 --> 00:10:27,120
|
|
world. Maybe with a sufficiently galaxy-brained
|
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279
|
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00:10:24,560 --> 00:10:30,000
|
|
intellect, sufficient logic could solve
|
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280
|
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00:10:27,120 --> 00:10:31,920
|
|
everything, including morality.
|
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281
|
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00:10:30,000 --> 00:10:33,519
|
|
Realistically, just remember to open
|
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282
|
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00:10:31,920 --> 00:10:37,160
|
|
your eyes every so often, or you might
|
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283
|
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00:10:33,519 --> 00:10:37,160
|
|
turn into a color theorist.
|
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|