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Let me share a story that admits a blind
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spot I've had. But for some background
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first, let me share with you a story of
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someone else's blind spot. Back in the
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before times, when I was less old, the
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zeitgeist at the time was worrying about
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plastic pollution. Specifically, a big
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offender is plastic straws. Like most
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forever chemicals, they don't decompose.
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They just litter the oceans. Given their
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shape and density, they get blown around
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by air a lot. So, they tend to
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accidentally escape containment efforts.
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It's not an ideal situation. I guess
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there was a viral video showing how it's
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horrific for sea turtles.
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This is the background information for
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local businesses informing us of how
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admirable they are because they switch
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from plastic straws to paper. Following
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that, there were memes about paper
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straws dissolving before people can
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finish their drinks. Apparently, some
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people order a beverage and stare at it
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for multiple hours. I had a friend at
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the time who informed me of how much
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smarter he was than these people by
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realizing you could just not use a
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straw. Sure,
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but the point of a straw is to work
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around ice cubes. Him and his girlfriend
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were amused that I wanted to buy metal
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drinking straws. In response to their
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derision, I said, "Yeah, save the sea
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turtles."
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My then friend was incredulous that I
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would spend money for a cause like this.
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I specified, "It's not that I feel bad.
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It's that I recognize the moral
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obligation." He attempted to correct me
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viz a viz my thought process. He said that a
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sense of morality is exactly that
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feeling of guilt, which he then assured
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me I was feeling. At the time, I was
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mildly horrified that he couldn't fathom
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the difference. The true horror is that
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I'm pretty sure most people can't
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disentangle these concepts in their
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minds. So, once you become desensitized
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to the feeling of guilt, there's nothing
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left to guide you. Every pretentious
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video essayist will eventually talk about
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Spec Ops: The Line and/or Disco Elysium
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at some point. Now, let me share with
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you a story of my own blind spot. When I
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first saw the list of skills, I was
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immediately drawn to one. I figured,
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clearly, it's the best. If the game is
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good, surely this one skill will be the
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one that matters the most. And with
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enough of it, you can compensate for the
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rest or render them entirely obsolete.
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...other than the physical ones, of course.
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Fortunately, I've been able to ask
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others. A therapist once told me she
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thought that of Empathy. I figured it
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was possible she was performing what is
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expected of her rather than being
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genuine.
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Then an artist told me she was
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immediately drawn to Inland Empire.
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Three data points isn't definitive, but
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we can work with it. I hold the thesis.
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A person correlates with a signature
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skill in Disco Elysium. Much like that one
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expired card game has player archetypes
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of Spike, Johnny, Timmy, and Vorthos.
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There are appreciable differences that a
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real person tends to gravitate toward
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reflecting their own personality and
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perspective on life. If we think of life
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as a game where you're the character,
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most players seem to have chosen a
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signature skill.
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Mine is logic, of course. Surely you saw
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this coming. It couldn't possibly be
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anything else.
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But then... maybe you didn't. It's obvious
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to me what's happening in my skull, but
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I reside here. I don't know how alien
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you find it. I've only recently heard
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Jordan Peterson argue.
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>> How do they regard-How do they regard
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Mary?
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>> Why are you asking me that?
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>> Because you're a Christian.
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You say that I haven't claimed that.
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>> Irritating sophistry, a style of
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so-called debate for those who aren't
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seeking to build consensus, just arguing
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as a verbal dominance struggle.
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My sister argues the same way. She has
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one principle, one value: power, for her.
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So when she thinks she's constructed an
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argument that will put her on top, her
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one question is the only question to be
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answered, no matter how absurd.
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Conversely, if I ask her any question in
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the slightest, she refuses to answer. I
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swear I could ask her what color the sky
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is, and she'd produce a thousand words
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of verbal diarrhea, ending with her
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getting on her soap box and proclaiming
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some cause at me. But at no point would
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the word blue come up. There was a time
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she recommended me to one of her
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business partners. When I asked for
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literally any information at all about
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this guy, she lectured me on how it's
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disrespectful to question her. It's
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maddening. There's a meme from tumblr.
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Some children's hospital redecorated.
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For some reason, they painted the floors
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red. It looks like a trail of blood. A
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few tumblrinas discussed.
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Some talked about the color theory of
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red. I imagine for the express purpose
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of signaling that they're smarter than
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everyone else. I imagine trying to
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convince primarily themselves. The rest
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told them to open their goddamn eyes, it
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looks like a trail of blood.
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This is my favorite book. Here's
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a bit from it. The list above- that's
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this one; a publication, a newspaper,
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all the way down to a very specific one.
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>> The list above seems to be a hierarchy
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of generality. The top being a very
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broad conceptual category, the bottom
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some very humble particular thing
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located in space and time. Our thought
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makes use of an ingenious principle
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which might be called the prototype
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principle.
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The most specific event can serve as a
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general example of a class of events.
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Everyone knows that specific events have
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a vividness which imprints them so
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strongly on the memory that they can
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later be used as models for other events
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which are like them in some way. Thus,
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in each specific event, there is the
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germ of a whole class of similar events.
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So, you experience an example, then
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distill its traits and refine the
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category to something more useful that
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better reflects the rest of the world.
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This is why I would love to push the
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term Wolfendoom for that genre.
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Anyway, Disco Elysium. If you're not
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familiar, well... turn this video off and
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go play it, but a quick rundown of some
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relevant information. This is truly a
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game where you build a character in a
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realistic way. You wake up with amnesia.
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It takes a long time to learn your name
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(Harry), and your skills are talking to
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you as though they're someone else's
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voice in your head. They even talk to
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each other sometimes.
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They all have a personality and dictate
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yours. Or rather, the real you chooses
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to nurture the ones it's attracted to
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initially. Kind of like, "inside you there
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are two wolves", but... 24.
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>> I'm bursting at the seams.
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Meanwhile, ever see a 16 mm film of your treasured
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memories burn? That's happening to the
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universe.
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Let's look at Half Light. The game
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describes what it is, your fight-
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or-flight response. It describes the sort
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of person who really likes it; high-
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strung people, shoot now, ask questions
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later, etc. What's fascinating about
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Disco Elysium is that it has a cynical
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view of the concept of a skill. In D&D
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or almost every other game that has a
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way to increase skills and/or
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attributes, if you can raise a skill
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from n to n+1, that is better. In
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Disco Elysium, there's such a thing as
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being too good at a skill. So,
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continuing to look at Half Light, if you
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don't have enough of it, you don't
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really have a survival instinct. But if
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you have too much of it, you're living
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your entire life right at the boiling
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point, which is not ideal either.
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Disco Elysium also has lots of items
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that give small boosts to these skills
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with a description about the item.
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Usually also justifying why it affects
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your skills. Here's some itchy pants.
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Suffering the itchiness all the time
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puts you on edge which is a detriment to
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your Composure but a benefit to your
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Half Light.
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Let's take a moment to appreciate that
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all the skills have, and I cannot
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understate this, *works of art* to
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represent them.
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Now, let's go meet Cuno.
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>> He's almost exquisite in his ugliness,
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like a gremlin.
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>> This is Cuno, an edgy child
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self-medicating for the trauma of his
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father's abuse with some kind of
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stimulant.
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Cuno is the apex of Half Light. It's no
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wonder that Harry thinks of Half Light in
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terms of being exemplified by Cuno,
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or as Hofstadter phrased it, prototyped. And
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that's why the portrait for Half Light,
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Harry's mental image of the concept,
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looks so much like the portrait for
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Cuno. Or maybe I should say that the
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other way around. But that's been
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thoroughly covered already. I'm sure
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every Disco fan has noticed this and
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told you about it. Enter YouTuber Sky
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Mistless. She matches up all of the
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skills to their in-game exemplar. How
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sick is that? So, who is the exemplar
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for Logic?
>> YOUR BODY BETRAYS YOUR
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DEGENERACY.
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>> How could this happen? How is the
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exemplar of logic the mega racist?
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Surely neither Sky nor ZA/UM thinks
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racial bias is logical. Logic is the
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opposite of bias, obviously. And yet,
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it's undeniable, isn't it? There's
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another sign. One of the items to boost
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your logic is a conical hat. +1
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logic. Why do you think these, and indeed
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most hats, were invented? Keeps the sun
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out of your eyes. Plus, this one is made
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from straws. Sounds way better for the
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environment than polyester or whatever,
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but there's more data left. The setting
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of the game is not Earth, but the same
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insensitive elements are at play there.
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Harry is a white guy. This is decidedly
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not a hat for a white guy.
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Maybe Encyclopedia could have told us
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about specific events. Maybe Empathy
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would have let us intuit it the offense
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people would suffer.
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>> The implication of that skill reflects
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Measurehead's essence in a grotesque
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irony. Being logical does not make one
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right.
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>> All the skill exemplars represent being
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in too deep. Cuno's Half Light is easily
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outmaneuvered by the adult in the room.
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Garte as Volition gets no part in any of
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the interesting stuff. I'm pretty sure
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there's no way for you to pay him what
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you owe. So, he's been manipulated into
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doing what you want for your benefit
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instead of his own. The game says that
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too much logic will cause you to lose
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yourself in an ivory tower, wrapped up
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in some chain of reasoning that
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completely ignores what's in front of
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you. The logical thing to do is fit more
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information into your theory of the
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world. Maybe with a sufficiently galaxy-brained
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intellect, sufficient logic could solve
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everything, including morality.
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Realistically, just remember to open
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your eyes every so often, or you might
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turn into a color theorist.