1 00:00:00,400 --> 00:00:04,080 Let me share a story that admits a blind 2 00:00:02,159 --> 00:00:06,000 spot I've had. But for some background 3 00:00:04,080 --> 00:00:08,400 first, let me share with you a story of 4 00:00:06,000 --> 00:00:10,800 someone else's blind spot. Back in the 5 00:00:08,400 --> 00:00:13,120 before times, when I was less old, the 6 00:00:10,800 --> 00:00:15,679 zeitgeist at the time was worrying about 7 00:00:13,120 --> 00:00:18,000 plastic pollution. Specifically, a big 8 00:00:15,679 --> 00:00:19,760 offender is plastic straws. Like most 9 00:00:18,000 --> 00:00:21,920 forever chemicals, they don't decompose. 10 00:00:19,760 --> 00:00:23,519 They just litter the oceans. Given their 11 00:00:21,920 --> 00:00:25,519 shape and density, they get blown around 12 00:00:23,519 --> 00:00:27,920 by air a lot. So, they tend to 13 00:00:25,519 --> 00:00:30,240 accidentally escape containment efforts. 14 00:00:27,920 --> 00:00:32,000 It's not an ideal situation. I guess 15 00:00:30,240 --> 00:00:34,399 there was a viral video showing how it's 16 00:00:32,000 --> 00:00:36,000 horrific for sea turtles. 17 00:00:34,399 --> 00:00:38,000 This is the background information for 18 00:00:36,000 --> 00:00:39,520 local businesses informing us of how 19 00:00:38,000 --> 00:00:42,000 admirable they are because they switch 20 00:00:39,520 --> 00:00:43,520 from plastic straws to paper. Following 21 00:00:42,000 --> 00:00:45,360 that, there were memes about paper 22 00:00:43,520 --> 00:00:47,520 straws dissolving before people can 23 00:00:45,360 --> 00:00:49,200 finish their drinks. Apparently, some 24 00:00:47,520 --> 00:00:51,760 people order a beverage and stare at it 25 00:00:49,200 --> 00:00:53,039 for multiple hours. I had a friend at 26 00:00:51,760 --> 00:00:54,399 the time who informed me of how much 27 00:00:53,039 --> 00:00:56,320 smarter he was than these people by 28 00:00:54,399 --> 00:00:58,879 realizing you could just not use a 29 00:00:56,320 --> 00:01:00,800 straw. Sure, 30 00:00:58,879 --> 00:01:03,520 but the point of a straw is to work 31 00:01:00,800 --> 00:01:06,320 around ice cubes. Him and his girlfriend 32 00:01:03,520 --> 00:01:08,960 were amused that I wanted to buy metal 33 00:01:06,320 --> 00:01:10,880 drinking straws. In response to their 34 00:01:08,960 --> 00:01:12,720 derision, I said, "Yeah, save the sea 35 00:01:10,880 --> 00:01:14,320 turtles." 36 00:01:12,720 --> 00:01:16,240 My then friend was incredulous that I 37 00:01:14,320 --> 00:01:18,400 would spend money for a cause like this. 38 00:01:16,240 --> 00:01:20,000 I specified, "It's not that I feel bad. 39 00:01:18,400 --> 00:01:22,560 It's that I recognize the moral 40 00:01:20,000 --> 00:01:24,880 obligation." He attempted to correct me 41 00:01:22,560 --> 00:01:26,799 viz a viz my thought process. He said that a 42 00:01:24,880 --> 00:01:28,560 sense of morality is exactly that 43 00:01:26,799 --> 00:01:31,119 feeling of guilt, which he then assured 44 00:01:28,560 --> 00:01:33,119 me I was feeling. At the time, I was 45 00:01:31,119 --> 00:01:35,280 mildly horrified that he couldn't fathom 46 00:01:33,119 --> 00:01:36,799 the difference. The true horror is that 47 00:01:35,280 --> 00:01:38,320 I'm pretty sure most people can't 48 00:01:36,799 --> 00:01:40,640 disentangle these concepts in their 49 00:01:38,320 --> 00:01:42,799 minds. So, once you become desensitized 50 00:01:40,640 --> 00:01:45,840 to the feeling of guilt, there's nothing 51 00:01:42,799 --> 00:01:48,000 left to guide you. Every pretentious 52 00:01:45,840 --> 00:01:50,159 video essayist will eventually talk about 53 00:01:48,000 --> 00:01:51,840 Spec Ops: The Line and/or Disco Elysium 54 00:01:50,159 --> 00:01:54,159 at some point. Now, let me share with 55 00:01:51,840 --> 00:01:55,600 you a story of my own blind spot. When I 56 00:01:54,159 --> 00:01:57,360 first saw the list of skills, I was 57 00:01:55,600 --> 00:01:59,360 immediately drawn to one. I figured, 58 00:01:57,360 --> 00:02:01,360 clearly, it's the best. If the game is 59 00:01:59,360 --> 00:02:02,719 good, surely this one skill will be the 60 00:02:01,360 --> 00:02:04,640 one that matters the most. And with 61 00:02:02,719 --> 00:02:07,759 enough of it, you can compensate for the 62 00:02:04,640 --> 00:02:10,800 rest or render them entirely obsolete. 63 00:02:07,759 --> 00:02:12,319 ...other than the physical ones, of course. 64 00:02:10,800 --> 00:02:14,319 Fortunately, I've been able to ask 65 00:02:12,319 --> 00:02:16,239 others. A therapist once told me she 66 00:02:14,319 --> 00:02:17,920 thought that of Empathy. I figured it 67 00:02:16,239 --> 00:02:19,440 was possible she was performing what is 68 00:02:17,920 --> 00:02:20,800 expected of her rather than being 69 00:02:19,440 --> 00:02:22,160 genuine. 70 00:02:20,800 --> 00:02:24,800 Then an artist told me she was 71 00:02:22,160 --> 00:02:27,120 immediately drawn to Inland Empire. 72 00:02:24,800 --> 00:02:30,080 Three data points isn't definitive, but 73 00:02:27,120 --> 00:02:32,480 we can work with it. I hold the thesis. 74 00:02:30,080 --> 00:02:35,200 A person correlates with a signature 75 00:02:32,480 --> 00:02:37,360 skill in Disco Elysium. Much like that one 76 00:02:35,200 --> 00:02:40,080 expired card game has player archetypes 77 00:02:37,360 --> 00:02:42,560 of Spike, Johnny, Timmy, and Vorthos. 78 00:02:40,080 --> 00:02:45,200 There are appreciable differences that a 79 00:02:42,560 --> 00:02:46,800 real person tends to gravitate toward 80 00:02:45,200 --> 00:02:49,440 reflecting their own personality and 81 00:02:46,800 --> 00:02:51,519 perspective on life. If we think of life 82 00:02:49,440 --> 00:02:53,840 as a game where you're the character, 83 00:02:51,519 --> 00:02:55,920 most players seem to have chosen a 84 00:02:53,840 --> 00:02:58,000 signature skill. 85 00:02:55,920 --> 00:02:59,519 Mine is logic, of course. Surely you saw 86 00:02:58,000 --> 00:03:01,440 this coming. It couldn't possibly be 87 00:02:59,519 --> 00:03:03,760 anything else. 88 00:03:01,440 --> 00:03:05,519 But then... maybe you didn't. It's obvious 89 00:03:03,760 --> 00:03:08,319 to me what's happening in my skull, but 90 00:03:05,519 --> 00:03:10,319 I reside here. I don't know how alien 91 00:03:08,319 --> 00:03:12,159 you find it. I've only recently heard 92 00:03:10,319 --> 00:03:13,519 Jordan Peterson argue. 93 00:03:12,159 --> 00:03:14,000 >> How do they regard-How do they regard 94 00:03:13,519 --> 00:03:15,120 Mary? 95 00:03:14,000 --> 00:03:17,120 >> Why are you asking me that? 96 00:03:15,120 --> 00:03:19,519 >> Because you're a Christian. 97 00:03:17,120 --> 00:03:21,840 You say that I haven't claimed that. 98 00:03:19,519 --> 00:03:23,599 >> Irritating sophistry, a style of 99 00:03:21,840 --> 00:03:26,080 so-called debate for those who aren't 100 00:03:23,599 --> 00:03:28,800 seeking to build consensus, just arguing 101 00:03:26,080 --> 00:03:32,000 as a verbal dominance struggle. 102 00:03:28,800 --> 00:03:35,680 My sister argues the same way. She has 103 00:03:32,000 --> 00:03:37,680 one principle, one value: power, for her. 104 00:03:35,680 --> 00:03:39,360 So when she thinks she's constructed an 105 00:03:37,680 --> 00:03:41,200 argument that will put her on top, her 106 00:03:39,360 --> 00:03:43,840 one question is the only question to be 107 00:03:41,200 --> 00:03:46,640 answered, no matter how absurd. 108 00:03:43,840 --> 00:03:49,519 Conversely, if I ask her any question in 109 00:03:46,640 --> 00:03:51,360 the slightest, she refuses to answer. I 110 00:03:49,519 --> 00:03:53,040 swear I could ask her what color the sky 111 00:03:51,360 --> 00:03:55,280 is, and she'd produce a thousand words 112 00:03:53,040 --> 00:03:57,120 of verbal diarrhea, ending with her 113 00:03:55,280 --> 00:03:59,200 getting on her soap box and proclaiming 114 00:03:57,120 --> 00:04:01,439 some cause at me. But at no point would 115 00:03:59,200 --> 00:04:02,799 the word blue come up. There was a time 116 00:04:01,439 --> 00:04:05,040 she recommended me to one of her 117 00:04:02,799 --> 00:04:07,280 business partners. When I asked for 118 00:04:05,040 --> 00:04:09,280 literally any information at all about 119 00:04:07,280 --> 00:04:11,920 this guy, she lectured me on how it's 120 00:04:09,280 --> 00:04:15,680 disrespectful to question her. It's 121 00:04:11,920 --> 00:04:18,000 maddening. There's a meme from tumblr. 122 00:04:15,680 --> 00:04:19,840 Some children's hospital redecorated. 123 00:04:18,000 --> 00:04:22,800 For some reason, they painted the floors 124 00:04:19,840 --> 00:04:25,280 red. It looks like a trail of blood. A 125 00:04:22,800 --> 00:04:26,880 few tumblrinas discussed. 126 00:04:25,280 --> 00:04:28,880 Some talked about the color theory of 127 00:04:26,880 --> 00:04:30,320 red. I imagine for the express purpose 128 00:04:28,880 --> 00:04:32,479 of signaling that they're smarter than 129 00:04:30,320 --> 00:04:34,880 everyone else. I imagine trying to 130 00:04:32,479 --> 00:04:37,520 convince primarily themselves. The rest 131 00:04:34,880 --> 00:04:40,479 told them to open their goddamn eyes, it 132 00:04:37,520 --> 00:04:43,680 looks like a trail of blood. 133 00:04:40,479 --> 00:04:46,639 This is my favorite book. Here's 134 00:04:43,680 --> 00:04:49,520 a bit from it. The list above- that's 135 00:04:46,639 --> 00:04:52,160 this one; a publication, a newspaper, 136 00:04:49,520 --> 00:04:53,919 all the way down to a very specific one. 137 00:04:52,160 --> 00:04:56,000 >> The list above seems to be a hierarchy 138 00:04:53,919 --> 00:04:58,240 of generality. The top being a very 139 00:04:56,000 --> 00:05:00,160 broad conceptual category, the bottom 140 00:04:58,240 --> 00:05:02,800 some very humble particular thing 141 00:05:00,160 --> 00:05:04,880 located in space and time. Our thought 142 00:05:02,800 --> 00:05:06,240 makes use of an ingenious principle 143 00:05:04,880 --> 00:05:07,759 which might be called the prototype 144 00:05:06,240 --> 00:05:10,160 principle. 145 00:05:07,759 --> 00:05:13,840 The most specific event can serve as a 146 00:05:10,160 --> 00:05:15,759 general example of a class of events. 147 00:05:13,840 --> 00:05:17,600 Everyone knows that specific events have 148 00:05:15,759 --> 00:05:19,039 a vividness which imprints them so 149 00:05:17,600 --> 00:05:21,280 strongly on the memory that they can 150 00:05:19,039 --> 00:05:23,520 later be used as models for other events 151 00:05:21,280 --> 00:05:25,600 which are like them in some way. Thus, 152 00:05:23,520 --> 00:05:30,759 in each specific event, there is the 153 00:05:25,600 --> 00:05:30,759 germ of a whole class of similar events. 154 00:05:30,800 --> 00:05:34,320 So, you experience an example, then 155 00:05:32,720 --> 00:05:36,160 distill its traits and refine the 156 00:05:34,320 --> 00:05:38,720 category to something more useful that 157 00:05:36,160 --> 00:05:40,080 better reflects the rest of the world. 158 00:05:38,720 --> 00:05:43,840 This is why I would love to push the 159 00:05:40,080 --> 00:05:46,639 term Wolfendoom for that genre. 160 00:05:43,840 --> 00:05:48,720 Anyway, Disco Elysium. If you're not 161 00:05:46,639 --> 00:05:50,639 familiar, well... turn this video off and 162 00:05:48,720 --> 00:05:53,360 go play it, but a quick rundown of some 163 00:05:50,639 --> 00:05:55,360 relevant information. This is truly a 164 00:05:53,360 --> 00:05:57,840 game where you build a character in a 165 00:05:55,360 --> 00:06:00,080 realistic way. You wake up with amnesia. 166 00:05:57,840 --> 00:06:02,639 It takes a long time to learn your name 167 00:06:00,080 --> 00:06:04,240 (Harry), and your skills are talking to 168 00:06:02,639 --> 00:06:06,400 you as though they're someone else's 169 00:06:04,240 --> 00:06:08,560 voice in your head. They even talk to 170 00:06:06,400 --> 00:06:10,880 each other sometimes. 171 00:06:08,560 --> 00:06:14,319 They all have a personality and dictate 172 00:06:10,880 --> 00:06:16,560 yours. Or rather, the real you chooses 173 00:06:14,319 --> 00:06:19,199 to nurture the ones it's attracted to 174 00:06:16,560 --> 00:06:23,039 initially. Kind of like, "inside you there 175 00:06:19,199 --> 00:06:25,840 are two wolves", but... 24. 176 00:06:23,039 --> 00:06:28,080 >> I'm bursting at the seams. 177 00:06:25,840 --> 00:06:30,240 Meanwhile, ever see a 16 mm film of your treasured 178 00:06:28,080 --> 00:06:31,840 memories burn? That's happening to the 179 00:06:30,240 --> 00:06:34,000 universe. 180 00:06:31,840 --> 00:06:35,360 Let's look at Half Light. The game 181 00:06:34,000 --> 00:06:37,680 describes what it is, your fight- 182 00:06:35,360 --> 00:06:39,919 or-flight response. It describes the sort 183 00:06:37,680 --> 00:06:42,000 of person who really likes it; high- 184 00:06:39,919 --> 00:06:44,960 strung people, shoot now, ask questions 185 00:06:42,000 --> 00:06:47,120 later, etc. What's fascinating about 186 00:06:44,960 --> 00:06:51,120 Disco Elysium is that it has a cynical 187 00:06:47,120 --> 00:06:52,960 view of the concept of a skill. In D&D 188 00:06:51,120 --> 00:06:54,560 or almost every other game that has a 189 00:06:52,960 --> 00:06:56,880 way to increase skills and/or 190 00:06:54,560 --> 00:07:00,720 attributes, if you can raise a skill 191 00:06:56,880 --> 00:07:02,960 from n to n+1, that is better. In 192 00:07:00,720 --> 00:07:05,759 Disco Elysium, there's such a thing as 193 00:07:02,960 --> 00:07:08,080 being too good at a skill. So, 194 00:07:05,759 --> 00:07:09,599 continuing to look at Half Light, if you 195 00:07:08,080 --> 00:07:12,000 don't have enough of it, you don't 196 00:07:09,599 --> 00:07:14,800 really have a survival instinct. But if 197 00:07:12,000 --> 00:07:16,560 you have too much of it, you're living 198 00:07:14,800 --> 00:07:20,400 your entire life right at the boiling 199 00:07:16,560 --> 00:07:22,400 point, which is not ideal either. 200 00:07:20,400 --> 00:07:24,240 Disco Elysium also has lots of items 201 00:07:22,400 --> 00:07:26,000 that give small boosts to these skills 202 00:07:24,240 --> 00:07:28,319 with a description about the item. 203 00:07:26,000 --> 00:07:30,880 Usually also justifying why it affects 204 00:07:28,319 --> 00:07:32,639 your skills. Here's some itchy pants. 205 00:07:30,880 --> 00:07:34,639 Suffering the itchiness all the time 206 00:07:32,639 --> 00:07:37,039 puts you on edge which is a detriment to 207 00:07:34,639 --> 00:07:38,880 your Composure but a benefit to your 208 00:07:37,039 --> 00:07:40,960 Half Light. 209 00:07:38,880 --> 00:07:42,720 Let's take a moment to appreciate that 210 00:07:40,960 --> 00:07:45,840 all the skills have, and I cannot 211 00:07:42,720 --> 00:07:48,080 understate this, *works of art* to 212 00:07:45,840 --> 00:07:50,400 represent them. 213 00:07:48,080 --> 00:07:53,759 Now, let's go meet Cuno. 214 00:07:50,400 --> 00:07:55,199 >> He's almost exquisite in his ugliness, 215 00:07:53,759 --> 00:07:57,440 like a gremlin. 216 00:07:55,199 --> 00:07:59,039 >> This is Cuno, an edgy child 217 00:07:57,440 --> 00:08:00,800 self-medicating for the trauma of his 218 00:07:59,039 --> 00:08:02,400 father's abuse with some kind of 219 00:08:00,800 --> 00:08:05,759 stimulant. 220 00:08:02,400 --> 00:08:07,680 Cuno is the apex of Half Light. It's no 221 00:08:05,759 --> 00:08:12,080 wonder that Harry thinks of Half Light in 222 00:08:07,680 --> 00:08:15,280 terms of being exemplified by Cuno, 223 00:08:12,080 --> 00:08:17,440 or as Hofstadter phrased it, prototyped. And 224 00:08:15,280 --> 00:08:19,680 that's why the portrait for Half Light, 225 00:08:17,440 --> 00:08:21,680 Harry's mental image of the concept, 226 00:08:19,680 --> 00:08:24,000 looks so much like the portrait for 227 00:08:21,680 --> 00:08:25,440 Cuno. Or maybe I should say that the 228 00:08:24,000 --> 00:08:27,520 other way around. But that's been 229 00:08:25,440 --> 00:08:29,680 thoroughly covered already. I'm sure 230 00:08:27,520 --> 00:08:32,560 every Disco fan has noticed this and 231 00:08:29,680 --> 00:08:35,519 told you about it. Enter YouTuber Sky 232 00:08:32,560 --> 00:08:38,560 Mistless. She matches up all of the 233 00:08:35,519 --> 00:08:42,080 skills to their in-game exemplar. How 234 00:08:38,560 --> 00:08:45,680 sick is that? So, who is the exemplar 235 00:08:42,080 --> 00:08:48,320 for Logic? >> YOUR BODY BETRAYS YOUR 236 00:08:45,680 --> 00:08:51,760 DEGENERACY. 237 00:08:48,320 --> 00:08:54,720 >> How could this happen? How is the 238 00:08:51,760 --> 00:08:56,720 exemplar of logic the mega racist? 239 00:08:54,720 --> 00:08:59,360 Surely neither Sky nor ZA/UM thinks 240 00:08:56,720 --> 00:09:02,800 racial bias is logical. Logic is the 241 00:08:59,360 --> 00:09:05,760 opposite of bias, obviously. And yet, 242 00:09:02,800 --> 00:09:07,760 it's undeniable, isn't it? There's 243 00:09:05,760 --> 00:09:10,320 another sign. One of the items to boost 244 00:09:07,760 --> 00:09:12,560 your logic is a conical hat. +1 245 00:09:10,320 --> 00:09:14,959 logic. Why do you think these, and indeed 246 00:09:12,560 --> 00:09:17,440 most hats, were invented? Keeps the sun 247 00:09:14,959 --> 00:09:19,519 out of your eyes. Plus, this one is made 248 00:09:17,440 --> 00:09:21,600 from straws. Sounds way better for the 249 00:09:19,519 --> 00:09:23,600 environment than polyester or whatever, 250 00:09:21,600 --> 00:09:25,760 but there's more data left. The setting 251 00:09:23,600 --> 00:09:28,160 of the game is not Earth, but the same 252 00:09:25,760 --> 00:09:31,120 insensitive elements are at play there. 253 00:09:28,160 --> 00:09:34,320 Harry is a white guy. This is decidedly 254 00:09:31,120 --> 00:09:36,160 not a hat for a white guy. 255 00:09:34,320 --> 00:09:38,640 Maybe Encyclopedia could have told us 256 00:09:36,160 --> 00:09:40,240 about specific events. Maybe Empathy 257 00:09:38,640 --> 00:09:41,600 would have let us intuit it the offense 258 00:09:40,240 --> 00:09:43,920 people would suffer. 259 00:09:41,600 --> 00:09:46,320 >> The implication of that skill reflects 260 00:09:43,920 --> 00:09:49,120 Measurehead's essence in a grotesque 261 00:09:46,320 --> 00:09:50,240 irony. Being logical does not make one 262 00:09:49,120 --> 00:09:52,160 right. 263 00:09:50,240 --> 00:09:55,040 >> All the skill exemplars represent being 264 00:09:52,160 --> 00:09:57,120 in too deep. Cuno's Half Light is easily 265 00:09:55,040 --> 00:09:59,760 outmaneuvered by the adult in the room. 266 00:09:57,120 --> 00:10:01,440 Garte as Volition gets no part in any of 267 00:09:59,760 --> 00:10:03,120 the interesting stuff. I'm pretty sure 268 00:10:01,440 --> 00:10:05,040 there's no way for you to pay him what 269 00:10:03,120 --> 00:10:07,360 you owe. So, he's been manipulated into 270 00:10:05,040 --> 00:10:09,760 doing what you want for your benefit 271 00:10:07,360 --> 00:10:11,440 instead of his own. The game says that 272 00:10:09,760 --> 00:10:13,360 too much logic will cause you to lose 273 00:10:11,440 --> 00:10:14,800 yourself in an ivory tower, wrapped up 274 00:10:13,360 --> 00:10:16,160 in some chain of reasoning that 275 00:10:14,800 --> 00:10:19,360 completely ignores what's in front of 276 00:10:16,160 --> 00:10:21,200 you. The logical thing to do is fit more 277 00:10:19,360 --> 00:10:24,560 information into your theory of the 278 00:10:21,200 --> 00:10:27,120 world. Maybe with a sufficiently galaxy-brained 279 00:10:24,560 --> 00:10:30,000 intellect, sufficient logic could solve 280 00:10:27,120 --> 00:10:31,920 everything, including morality. 281 00:10:30,000 --> 00:10:33,519 Realistically, just remember to open 282 00:10:31,920 --> 00:10:37,160 your eyes every so often, or you might 283 00:10:33,519 --> 00:10:37,160 turn into a color theorist.