DreamCraft3D/extern/ldm_zero123/thirdp/psp/helpers.py

145 lines
4.2 KiB
Python
Raw Normal View History

2023-12-12 11:17:53 -05:00
# https://github.com/eladrich/pixel2style2pixel
from collections import namedtuple
import torch
from torch.nn import (
AdaptiveAvgPool2d,
BatchNorm2d,
Conv2d,
MaxPool2d,
Module,
PReLU,
ReLU,
Sequential,
Sigmoid,
)
"""
ArcFace implementation from [TreB1eN](https://github.com/TreB1eN/InsightFace_Pytorch)
"""
class Flatten(Module):
def forward(self, input):
return input.view(input.size(0), -1)
def l2_norm(input, axis=1):
norm = torch.norm(input, 2, axis, True)
output = torch.div(input, norm)
return output
class Bottleneck(namedtuple("Block", ["in_channel", "depth", "stride"])):
"""A named tuple describing a ResNet block."""
def get_block(in_channel, depth, num_units, stride=2):
return [Bottleneck(in_channel, depth, stride)] + [
Bottleneck(depth, depth, 1) for i in range(num_units - 1)
]
def get_blocks(num_layers):
if num_layers == 50:
blocks = [
get_block(in_channel=64, depth=64, num_units=3),
get_block(in_channel=64, depth=128, num_units=4),
get_block(in_channel=128, depth=256, num_units=14),
get_block(in_channel=256, depth=512, num_units=3),
]
elif num_layers == 100:
blocks = [
get_block(in_channel=64, depth=64, num_units=3),
get_block(in_channel=64, depth=128, num_units=13),
get_block(in_channel=128, depth=256, num_units=30),
get_block(in_channel=256, depth=512, num_units=3),
]
elif num_layers == 152:
blocks = [
get_block(in_channel=64, depth=64, num_units=3),
get_block(in_channel=64, depth=128, num_units=8),
get_block(in_channel=128, depth=256, num_units=36),
get_block(in_channel=256, depth=512, num_units=3),
]
else:
raise ValueError(
"Invalid number of layers: {}. Must be one of [50, 100, 152]".format(
num_layers
)
)
return blocks
class SEModule(Module):
def __init__(self, channels, reduction):
super(SEModule, self).__init__()
self.avg_pool = AdaptiveAvgPool2d(1)
self.fc1 = Conv2d(
channels, channels // reduction, kernel_size=1, padding=0, bias=False
)
self.relu = ReLU(inplace=True)
self.fc2 = Conv2d(
channels // reduction, channels, kernel_size=1, padding=0, bias=False
)
self.sigmoid = Sigmoid()
def forward(self, x):
module_input = x
x = self.avg_pool(x)
x = self.fc1(x)
x = self.relu(x)
x = self.fc2(x)
x = self.sigmoid(x)
return module_input * x
class bottleneck_IR(Module):
def __init__(self, in_channel, depth, stride):
super(bottleneck_IR, self).__init__()
if in_channel == depth:
self.shortcut_layer = MaxPool2d(1, stride)
else:
self.shortcut_layer = Sequential(
Conv2d(in_channel, depth, (1, 1), stride, bias=False),
BatchNorm2d(depth),
)
self.res_layer = Sequential(
BatchNorm2d(in_channel),
Conv2d(in_channel, depth, (3, 3), (1, 1), 1, bias=False),
PReLU(depth),
Conv2d(depth, depth, (3, 3), stride, 1, bias=False),
BatchNorm2d(depth),
)
def forward(self, x):
shortcut = self.shortcut_layer(x)
res = self.res_layer(x)
return res + shortcut
class bottleneck_IR_SE(Module):
def __init__(self, in_channel, depth, stride):
super(bottleneck_IR_SE, self).__init__()
if in_channel == depth:
self.shortcut_layer = MaxPool2d(1, stride)
else:
self.shortcut_layer = Sequential(
Conv2d(in_channel, depth, (1, 1), stride, bias=False),
BatchNorm2d(depth),
)
self.res_layer = Sequential(
BatchNorm2d(in_channel),
Conv2d(in_channel, depth, (3, 3), (1, 1), 1, bias=False),
PReLU(depth),
Conv2d(depth, depth, (3, 3), stride, 1, bias=False),
BatchNorm2d(depth),
SEModule(depth, 16),
)
def forward(self, x):
shortcut = self.shortcut_layer(x)
res = self.res_layer(x)
return res + shortcut