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B'rn_v0.002_Base_color.png
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repositioning stuff for simulation and stuff
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2025-06-30 17:08:06 -04:00 |
B'rn_v0.002_Height.png
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repositioning stuff for simulation and stuff
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2025-06-30 17:08:06 -04:00 |
B'rn_v0.002_Metallic.png
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repositioning stuff for simulation and stuff
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2025-06-30 17:08:06 -04:00 |
B'rn_v0.002_Normal_OpenGL.png
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repositioning stuff for simulation and stuff
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2025-06-30 17:08:06 -04:00 |
B'rn_v0.002_Normal.png
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repositioning stuff for simulation and stuff
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2025-06-30 17:08:06 -04:00 |
B'rn_v0.002_Roughness.png
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repositioning stuff for simulation and stuff
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2025-06-30 17:08:06 -04:00 |
Metal_Grain_Base_color.png
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repositioning stuff for simulation and stuff
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2025-06-30 17:08:06 -04:00 |
Metal_Grain_Height.png
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repositioning stuff for simulation and stuff
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2025-06-30 17:08:06 -04:00 |
Metal_Grain_Metallic.png
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repositioning stuff for simulation and stuff
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2025-06-30 17:08:06 -04:00 |
Metal_Grain_Normal_OpenGL.png
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repositioning stuff for simulation and stuff
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2025-06-30 17:08:06 -04:00 |
Metal_Grain_Normal.png
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repositioning stuff for simulation and stuff
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2025-06-30 17:08:06 -04:00 |
Metal_Grain_Roughness.png
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repositioning stuff for simulation and stuff
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2025-06-30 17:08:06 -04:00 |
WIRE_Base_color.png
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repositioning stuff for simulation and stuff
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2025-06-30 17:08:06 -04:00 |
WIRE_Height.png
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repositioning stuff for simulation and stuff
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2025-06-30 17:08:06 -04:00 |
WIRE_Metallic.png
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repositioning stuff for simulation and stuff
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2025-06-30 17:08:06 -04:00 |
WIRE_Normal_OpenGL.png
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repositioning stuff for simulation and stuff
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2025-06-30 17:08:06 -04:00 |
WIRE_Normal.png
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repositioning stuff for simulation and stuff
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2025-06-30 17:08:06 -04:00 |
WIRE_Roughness.png
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repositioning stuff for simulation and stuff
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2025-06-30 17:08:06 -04:00 |