From 5a7af2fdcc5a1fd4853d47c804a4345cda3fb9d5 Mon Sep 17 00:00:00 2001 From: adam Date: Wed, 19 Feb 2025 11:48:58 -0500 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index ed4ed65..6abb6a1 100644 --- a/README.md +++ b/README.md @@ -59,6 +59,6 @@ I'm not great at mortal kombat. But I have some skill. If I play with people who * https://youtu.be/mY_dL70Z0xY?t=2133 tel vos' architecture shows master aryon believes in the value of collaboration * my hypothetical "quest to 1m gold" file is more or less "solved" - ra'virr restocks his fiend/devil weaponry, sell to creeper for a profit. and JustBackgroundNoise taught us that you can command/frenzy the caldera guild guide to move the mudcrab. or creeper. Or the heart of lorkhan. Is this "cheesing" the game? no, it's chim! * possible thesis: you could never remake morrowind because the jank is canonical. Oblivion's engine couldn't handle levitation, and merged blunt and axe weapons. Skyrim got rid of spellcrafting. Morrowind's scrolls of icarian flight are a great moment. -* on "all you want is full scale" - the most fun fights are when you and your opponent have high speed. see also unreal's Skaarj and Dusk's fight against Jakob +* on "all you want is full scale" - the most fun fights are when you and your opponent have high speed (vivec, calvario). see also unreal's Skaarj and Dusk's fight against Jakob * chim starts when you want to avoid "cheese" - exploiting the jank. Now you're roleplaying. * there's a lot of ways to make the game easy. All of that comes from knowing the game. People like JustBackgroundNoise, and even me, *know the game* to well. *we* are too high level, so our characters rapidly level up. \ No newline at end of file