script stuff regenerated by a tool
All checks were successful
beefhavers/logic-minus-facts/pipeline/head This commit looks good
All checks were successful
beefhavers/logic-minus-facts/pipeline/head This commit looks good
This commit is contained in:
parent
f020de8fce
commit
3177bbbd6c
Binary file not shown.
Binary file not shown.
@ -11,9 +11,7 @@ Let's Let's go over your definition of worship again. What's your definition of
|
|||||||
How do they regard How do they regard Mary? Why are you asking me that? Because you're a Christian. You say that. I haven't claimed that. Oh, what is this? Is this Christians versus atheist? I don't know.
|
How do they regard How do they regard Mary? Why are you asking me that? Because you're a Christian. You say that. I haven't claimed that. Oh, what is this? Is this Christians versus atheist? I don't know.
|
||||||
prioritizing mutual resolution over winning arguments
|
prioritizing mutual resolution over winning arguments
|
||||||
"i'm bursting at the seams, here!"
|
"i'm bursting at the seams, here!"
|
||||||
"cuno doesn't fuckin' care!"
|
He's almost exquisite in his ugliness. Like a gremlin.
|
||||||
Give the child his speed, woolie!
|
|
||||||
He's almost exquisitely ugly. Like a gremlin.
|
|
||||||
Measurehead.
|
Measurehead.
|
||||||
YOUR BODY BETRAYS YOUR DEGENERACY.
|
YOUR BODY BETRAYS YOUR DEGENERACY.
|
||||||
The implication of that skill reflects measurehead's essence in a grotesque irony. Being logical does not make one right.
|
The implication of that skill reflects measurehead's essence in a grotesque irony. Being logical does not make one right.
|
||||||
|
|||||||
@ -48,6 +48,7 @@ this is why I would love to push the term "wolfendoom" for that genre.
|
|||||||
Anyway. Disco Elysium. If you're not familiar.. well, turn this video off, go play it. But a quick rundown of some of the relevant information..
|
Anyway. Disco Elysium. If you're not familiar.. well, turn this video off, go play it. But a quick rundown of some of the relevant information..
|
||||||
This is truly a game where you build a character, in a realistic way. You wake up with amnesia - it takes a long time to learn your name (Harry), and your "skills" are talking to you as though they are someone else's voice in your head. They even talk to each other sometimes.
|
This is truly a game where you build a character, in a realistic way. You wake up with amnesia - it takes a long time to learn your name (Harry), and your "skills" are talking to you as though they are someone else's voice in your head. They even talk to each other sometimes.
|
||||||
They all have a personality, and dictate yours. Or rather, the real you chooses to nurture the ones its attracted to initially. Kind of like "inside you there are 2 wolves". but, 24.
|
They all have a personality, and dictate yours. Or rather, the real you chooses to nurture the ones its attracted to initially. Kind of like "inside you there are 2 wolves". but, 24.
|
||||||
|
Meanwhile, ever see a 16mm film of your treasured memories burn? that's happening to the universe.
|
||||||
|
|
||||||
|
|
||||||
let's look at half light. the game describes what it is; your fight-or-flight response. it describes the sort of person who really like it; high strung people, shoot now ask questions later, etc. what's fascinating about disco elysium is that it has a cynical view of the concept of a skill. in D&D, or almost every other game that has a way to increase skills and/or attributes, if you can raise a skill from n to n+1, that is better. In Disco Elysium, there's such a thing as being "too good" at a skill. So continuing to look at Half Light, if you don't have enough of it, you don't really have a survival instinct. but if you have too much of it, you're living your entire life right at the boiling point, which is not ideal, either.
|
let's look at half light. the game describes what it is; your fight-or-flight response. it describes the sort of person who really like it; high strung people, shoot now ask questions later, etc. what's fascinating about disco elysium is that it has a cynical view of the concept of a skill. in D&D, or almost every other game that has a way to increase skills and/or attributes, if you can raise a skill from n to n+1, that is better. In Disco Elysium, there's such a thing as being "too good" at a skill. So continuing to look at Half Light, if you don't have enough of it, you don't really have a survival instinct. but if you have too much of it, you're living your entire life right at the boiling point, which is not ideal, either.
|
||||||
@ -55,7 +56,7 @@ Disco Elysium also has lots of items that give small boosts to these skills, wit
|
|||||||
Let's take a moment to appreciate that all the skills have, and I cannot understate this, *works of art*, to represent them.
|
Let's take a moment to appreciate that all the skills have, and I cannot understate this, *works of art*, to represent them.
|
||||||
Now, let's go meet Cuno.
|
Now, let's go meet Cuno.
|
||||||
This is cuno, an edgy child self-medicating for the trauma of his father's abuse with some kind of stimulant.
|
This is cuno, an edgy child self-medicating for the trauma of his father's abuse with some kind of stimulant.
|
||||||
Cuno is the apex of Half Light. It's no wonder that Harry thinks of Half Light in terms of being exemplified by Cuno.
|
Cuno is the apex of Half Light. It's no wonder that Harry thinks of Half Light in terms of being exemplified by Cuno. Or as Hofstadter phrased it, prototyped.
|
||||||
And that's why the portrait for half light - harry's mental image of the concept - looks so much like the portrait for Cuno. Or maybe I should say that the other way around.
|
And that's why the portrait for half light - harry's mental image of the concept - looks so much like the portrait for Cuno. Or maybe I should say that the other way around.
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user