sharpfall/Card.cs

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using System;
using System.Collections.Generic;
namespace Sharpfall
{
//fyi: there's a Guid built in to .net. But it's not necessarily exactly identical to RFC4122's description of a uuid.
using UUID = System.String;
public class Card
{
public int? arena_id; //This cards Arena ID, if any. A large percentage of cards are not available on Arena and do not have this ID.
public UUID id; //A unique ID for this card in Scryfalls database.
public string lang; //A language code for this printing.
public int? mtgo_id; //This cards Magic Online ID (also known as the Catalog ID), if any. A large percentage of cards are not available on Magic Online and do not have this ID.
public int? mtgo_foil_id; //This cards foil Magic Online ID (also known as the Catalog ID), if any. A large percentage of cards are not available on Magic Online and do not have this ID.
public IEnumerable<int> multiverse_ids; //This cards multiverse IDs on Gatherer, if any, as an array of integers. Note that Scryfall includes many promo cards, tokens, and other esoteric objects that do not have these identifiers.
public int? tcgplayer_id; //This cards ID on TCGplayers API, also known as the productId.
public int? tcgplayer_etched_id; //This cards ID on TCGplayers API, for its etched version if that version is a separate product.
public int? cardmarket_id; //This cards ID on Cardmarkets API, also known as the idProduct.
public string @object; //A content type for this object, always card.
public UUID oracle_id; //A unique ID for this cards oracle identity. This value is consistent across reprinted card editions, and unique among different cards with the same name (tokens, Unstable variants, etc).
public Uri prints_search_uri; //A link to where you can begin paginating all re/prints for this card on Scryfalls API.
public Uri rulings_uri; //A link to this cards rulings list on Scryfalls API.
public Uri scryfall_uri; //A link to this cards permapage on Scryfalls website.
public Uri uri; //A link to this card object on Scryfalls API.
#region gameplay
public IEnumerable<RelatedCard> all_parts; //If this card is closely related to other cards, this property will be an array with Related Card Objects.
public IEnumerable<CardFace> card_faces; //An array of Card Face objects, if this card is multifaced.
public decimal cmc; //The cards converted mana cost. Note that some funny cards have fractional mana costs.
public IEnumerable<Color> color_identity; //This cards color identity.
public IEnumerable<Color> color_indicator; //The colors in this cards color indicator, if any. A null value for this field indicates the card does not have one.
public IEnumerable<Color> colors; //This cards colors, if the overall card has colors defined by the rules. Otherwise the colors will be on the card_faces objects, see below.
public int? edhrec_rank; //This cards overall rank/popularity on EDHREC. Not all cards are ranked.
public string hand_modifier; //This cards hand modifier, if it is Vanguard card. This value will contain a delta, such as -1.
public IEnumerable<string> keywords; //An array of keywords that this card uses, such as 'Flying' and 'Cumulative upkeep'.
public string layout; //A code for this cards layout.
public Legalities legalities; //An object describing the legality of this card across play formats. Possible legalities are legal, not_legal, restricted, and banned.
public string life_modifier; //This cards life modifier, if it is Vanguard card. This value will contain a delta, such as +2.
public string loyalty; //This loyalty if any. Note that some cards have loyalties that are not numeric, such as X.
public string mana_cost; //The mana cost for this card. This value will be any empty string "" if the cost is absent. Remember that per the game rules, a missing mana cost and a mana cost of {0} are different values. Multi-faced cards will report this value in card faces.
public string name; //The name of this card. If this card has multiple faces, this field will contain both names separated by ␣//␣.
public string oracle_text; //The Oracle text for this card, if any.
public bool oversized; //True if this card is oversized.
public string power; //This cards power, if any. Note that some cards have powers that are not numeric, such as *.
public IEnumerable<Color> produced_mana; //Colors of mana that this card could produce.
public bool reserved; //True if this card is on the Reserved List.
public string toughness; //This cards toughness, if any. Note that some cards have toughnesses that are not numeric, such as *.
public string type_line; //The type line of this card.
#endregion
#region print
public string artist; //The name of the illustrator of this card. Newly spoiled cards may not have this field yet.
public bool booster; //Whether this card is found in boosters.
public string border_color; //This cards border color: black, white, borderless, silver, or gold.
public UUID card_back_id; //The Scryfall ID for the card back design present on this card.
public string collector_number; //This cards collector number. Note that collector numbers can contain non-numeric characters, such as letters or ★.
public bool? content_warning; //True if you should consider avoiding use of this print downstream.
public bool digital; //True if this card was only released in a video game.
public IEnumerable<string> finishes; //An array of computer-readable flags that indicate if this card can come in foil, nonfoil, etched, or glossy finishes.
public string flavor_name; //The just-for-fun name printed on the card (such as for Godzilla series cards).
public string flavor_text; //The flavor text, if any.
public IEnumerable<string> frame_effects; //This cards frame effects, if any.
public string frame; //This cards frame layout.
public bool full_art; //True if this cards artwork is larger than normal.
public IEnumerable<string> games; //A list of games that this card print is available in, paper, arena, and/or mtgo.
public bool highres_image; //True if this cards imagery is high resolution.
public UUID illustration_id; //A unique identifier for the card artwork that remains consistent across reprints. Newly spoiled cards may not have this field yet.
public string image_status; //A computer-readable indicator for the state of this cards image, one of missing, placeholder, lowres, or highres_scan.
public Images image_uris; //An object listing available imagery for this card. See the Card Imagery article for more information.
public Dictionary<string, Uri> prices; //An object containing daily price information for this card, including usd, usd_foil, usd_etched, eur, and tix prices, as strings.
public string printed_name; //The localized name printed on this card, if any.
public string printed_text; //The localized text printed on this card, if any.
public string printed_type_line; //The localized type line printed on this card, if any.
public bool promo; //True if this card is a promotional print.
public IEnumerable<string> promo_types; //An array of strings describing what categories of promo cards this card falls into.
public Dictionary<string, Uri> purchase_uris; //An object providing URIs to this cards listing on major marketplaces.
public string rarity; //This cards rarity. One of common, uncommon, rare, special, mythic, or bonus.
public Dictionary<string, Uri> related_uris; //An object providing URIs to this cards listing on other Magic: The Gathering online resources.
public DateTime released_at; //The date this card was first released.
public bool reprint; //True if this card is a reprint.
public Uri scryfall_set_uri; //A link to this cards set on Scryfalls website.
public string set_name; //This cards full set name.
public Uri set_search_uri; //A link to where you can begin paginating this cards set on the Scryfall API.
public string set_type; //The type of set this printing is in.
public Uri set_uri; //A link to this cards set object on Scryfalls API.
public string set; //This cards set code.
public string set_id; //This cards Set object UUID.
public bool story_spotlight; //True if this card is a Story Spotlight.
public bool textless; //True if the card is printed without text.
public bool variation; //Whether this card is a variation of another printing.
public UUID variation_of; //The printing ID of the printing this card is a variation of.
public string watermark; //This cards watermark, if any.
public Preview preview;
#endregion
}
}