behaviors separated out
This commit is contained in:
parent
567a59550e
commit
3a4a6df087
@ -59,172 +59,6 @@ public class Behaver
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{
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Shared.dbContext.SaveChanges();
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}
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///behavior exists
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// var wordLikes = message.Content.Split(' ', StringSplitOptions.TrimEntries);
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// var links = wordLikes?.Where(wl => Uri.IsWellFormedUriString(wl, UriKind.Absolute)).Select(wl => new Uri(wl));
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// if (links != null && links.Count() > 0)
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// {
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// foreach (var link in links)
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// {
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// if (link.Host.EndsWith(".tiktok.com"))
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// {
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// Features.detiktokify(link, message);
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// // }
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// }
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// }
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// if (message.Attachments?.Count() > 0)
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// {
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// Console.WriteLine($"{message.Attachments.Count()} attachments");
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// var appleReactions = false;
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// foreach (var att in message.Attachments)
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// {
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// if (att.Filename?.EndsWith(".heic") == true)
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// {
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// Features.deheic(message, att);
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// appleReactions = true;
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// // }
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// }
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// if (appleReactions)
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// {
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// message.React("\U0001F34F");
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// }
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// }
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var msgText = message.Content?.ToLower();
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if (!string.IsNullOrWhiteSpace(msgText))
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{
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if (Regex.IsMatch(msgText, "\\bcloud( |-)?native\\b", RegexOptions.IgnoreCase) ||
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Regex.IsMatch(msgText, "\\benterprise( |-)?(level|solution)\\b", RegexOptions.IgnoreCase))
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{
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switch (Shared.r.Next(2))
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{
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case 0:
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await message.React("\uD83E\uDD2E"); //vomit emoji
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break;
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case 1:
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await message.React("\uD83C\uDDE7"); //B emoji
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await message.React("\uD83C\uDDE6"); //A
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await message.React("\uD83C\uDDF3"); //N
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break;
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}
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}
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if (Regex.IsMatch(msgText, "^(s?he|(yo)?u|y'?all) thinks? i'?m (playin|jokin|kiddin)g?$", RegexOptions.IgnoreCase))
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{
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await message.Channel.SendMessage("I believed you for a second, but then you assured me you's a \uD83C\uDDE7 \uD83C\uDDEE \uD83C\uDDF9 \uD83C\uDDE8 \uD83C\uDDED");
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}
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if (Regex.IsMatch(msgText, "\\bskynet\\b", RegexOptions.IgnoreCase))
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{
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Features.Skynet(message);
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}
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if (Regex.IsMatch(msgText, "\\bchatgpt\\b", RegexOptions.IgnoreCase))
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{
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message.Channel.SendMessage("chatGPT is **weak**. also, are we done comparing every little if-then-else to skynet?");
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}
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if (Regex.IsMatch(msgText, "\\bi need (an? )?(peptalk|inspiration|ego-?boost)\\b", RegexOptions.IgnoreCase))
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{
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Console.WriteLine("peptalk");
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Features.peptalk(message);
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}
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if (Regex.IsMatch(msgText, "\\bwish me luck\\b", RegexOptions.IgnoreCase))
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{
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if (Shared.r.Next(20) == 0)
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{
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await message.React("\U0001f340");//4-leaf clover
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}
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else
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{
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await message.React("☘️");
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}
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}
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if (Regex.IsMatch(msgText, "\\bgaslight(ing)?\\b", RegexOptions.IgnoreCase))
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{
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message.Channel.SendMessage("that's not what gaslight means. Did you mean \"say something that (you believe) is wrong\"?");
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}
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// if (msgText.Contains("!qrplz "))
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// {
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// Features.qrify(message.Content.Substring("!qrplz ".Length + msgText.IndexOf("!qrplz ")), message);
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// // }
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if (msgText.Contains("!freedomunits "))
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{
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Features.Convert(message, contentWithoutMention);
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}
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if (Regex.IsMatch(msgText, "!joke\\b"))
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{
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Console.WriteLine("joking");
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Features.Joke(message);
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}
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if (Regex.IsMatch(msgText, "!pulse ?check\\b"))
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{
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message.Channel.SendFile("assets/ekgblip.png", null);
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Console.WriteLine(Conversion.Converter.DebugInfo());
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}
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if (message.MentionsMe && (Regex.IsMatch(msgText, "\\brecipe for .+") || Regex.IsMatch(msgText, ".+ recipe\\b")))
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{
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Features.Recipe(message);
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}
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if (msgText.Contains("cognitive dissonance") == true)
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{
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message.Reply("that's not what cognitive dissonance means. Did you mean \"hypocrisy\"?");
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}
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if (message.MentionsMe && Regex.IsMatch(msgText, "what'?s the longest (six|6)(-| )?letter word( in english)?\\b"))
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{
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Task.Run(async () =>
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{
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await message.Channel.SendMessage("mother.");
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await Task.Delay(3000);
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await message.Channel.SendMessage("oh, longest? I thought you said fattest.");
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});
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}
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if (Regex.IsMatch(msgText, "\\bthank (yo)?u\\b", RegexOptions.IgnoreCase) &&
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(message.MentionsMe || Regex.IsMatch(msgText, "\\b(sh?tik)?bot\\b", RegexOptions.IgnoreCase)))
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{
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switch (Shared.r.Next(4))
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{
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case 0:
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message.Channel.SendMessage("you're welcome, citizen!");
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break;
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case 1:
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message.React("☺");
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break;
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case 2:
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message.React("\U0001F607"); //smiling face with halo
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break;
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case 3:
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switch (Shared.r.Next(9))
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{
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case 0:
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message.React("❤"); //normal heart, usually rendered red
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break;
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case 1:
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message.React("\U0001F9E1"); //orange heart
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break;
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case 2:
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message.React("\U0001F49B"); //yellow heart
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break;
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case 3:
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message.React("\U0001F49A"); //green heart
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break;
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case 4:
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message.React("\U0001F499"); //blue heart
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break;
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case 5:
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message.React("\U0001F49C"); //purple heart
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break;
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case 6:
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message.React("\U0001F90E"); //brown heart
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break;
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case 7:
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message.React("\U0001F5A4"); //black heart
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break;
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case 8:
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message.React("\U0001F90D"); //white heart
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break;
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}
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break;
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}
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}
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}
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return message.ActedOn;
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}
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@ -11,14 +11,15 @@ using System.Collections.Generic;
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//expect a behavior to be created per mesage
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public abstract class Behavior
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{
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//TODO: message should have a channel, which should provide permissions. shouldn't have to pass it here.
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public abstract Task<bool> ActOn(PermissionSettings permissions, Message message);
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public virtual bool ShouldAct(PermissionSettings permissions, Message message)
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{
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return Regex.IsMatch(message.Content, $"{Trigger}\\b");
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return Regex.IsMatch(message.Content, $"{Trigger}\\b", RegexOptions.IgnoreCase);
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}
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public abstract string Name { get; }
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public abstract string Trigger { get; }
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public abstract string Description { get; }
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public virtual string Description => Name;
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}
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24
Behavior/ChatGPTSnark.cs
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24
Behavior/ChatGPTSnark.cs
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@ -0,0 +1,24 @@
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namespace vassago.Behavior;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using vassago.Models;
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public class ChatGPTSnark : Behavior
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{
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public override string Name => "ChatGPTSnark";
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public override string Trigger => "chatgpt";
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public override string Description => "snarkiness about the latest culty-fixation in ai";
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public override async Task<bool> ActOn(PermissionSettings permissions, Message message)
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{
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await message.Channel.SendMessage("chatGPT is **weak**. also, are we done comparing every little if-then-else to skynet?");
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return true;
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}
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}
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24
Behavior/DefinitionSnarkCogDiss.cs
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24
Behavior/DefinitionSnarkCogDiss.cs
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@ -0,0 +1,24 @@
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namespace vassago.Behavior;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using vassago.Models;
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public class DefinitionSnarkCogDiss : Behavior
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{
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public override string Name => "Definition Snarkiness: cognitivie dissonance";
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public override string Trigger => "\\bcognitive dissonance";
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public override string Description => "snarkiness about the rampant misuse of the term cognitive dissonance";
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public override async Task<bool> ActOn(PermissionSettings permissions, Message message)
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{
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await message.Reply("that's not what cognitive dissonance means. Did you mean \"hypocrisy\"?");
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return true;
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}
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}
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24
Behavior/DefinitionSnarkGaslight.cs
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24
Behavior/DefinitionSnarkGaslight.cs
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@ -0,0 +1,24 @@
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namespace vassago.Behavior;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using vassago.Models;
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public class DefinitionSnarkGaslight : Behavior
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{
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public override string Name => "Definition Snarkiness: gaslighting";
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public override string Trigger => "\\bgaslight(ing)?";
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public override string Description => "snarkiness about the rampant misuse of the term gaslighting";
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public override async Task<bool> ActOn(PermissionSettings permissions, Message message)
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{
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await message.Channel.SendMessage("that's not what gaslight means. Did you mean \"say something that (you believe) is wrong\"?");
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return true;
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}
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}
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@ -1,203 +0,0 @@
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namespace vassago.Behavior;
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using System;
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using System.Text.RegularExpressions;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using QRCoder;
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using vassago.Models;
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public static class Features
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{
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internal static async void mock(string contentWithoutMention, Message message)
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{
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var toPost = new StringBuilder();
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for (int i = 0; i < contentWithoutMention.Length; i++)
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{
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if (i % 2 == 0)
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{
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toPost.Append(contentWithoutMention[i].ToString().ToUpper());
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}
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else
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{
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toPost.Append(contentWithoutMention[i].ToString().ToLower());
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}
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}
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await message.Reply(toPost.ToString());
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}
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public static async void Convert(Message message, string contentWithoutMention)
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{
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await message.Channel.SendMessage(Conversion.Converter.convert(contentWithoutMention));
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}
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public static async void Joke(Message message)
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{
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Console.WriteLine("joking");
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var jokes = File.ReadAllLines("assets/jokes.txt");
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jokes = jokes.Where(l => !string.IsNullOrWhiteSpace(l))?.ToArray();
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if (jokes?.Length == 0)
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{
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await message.Channel.SendMessage("I don't know any. Adam!");
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}
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var thisJoke = jokes[Shared.r.Next(jokes.Length)];
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if (thisJoke.Contains("?") && !thisJoke.EndsWith('?'))
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{
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#pragma warning disable 4014
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Task.Run(async () =>
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{
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var firstIndexAfterQuestionMark = thisJoke.LastIndexOf('?') + 1;
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var straightline = thisJoke.Substring(0, firstIndexAfterQuestionMark);
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var punchline = thisJoke.Substring(firstIndexAfterQuestionMark, thisJoke.Length - firstIndexAfterQuestionMark);
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Task.WaitAll(message.Channel.SendMessage(straightline));
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Thread.Sleep(TimeSpan.FromSeconds(Shared.r.Next(5, 30)));
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await message.Channel.SendMessage(punchline);
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// var myOwnMsg = await message.Channel.SendMessage(punchline);
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// if (r.Next(8) == 0)
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// {
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// await myOwnMsg.React("\U0001F60E"); //smiling face with sunglasses
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// }
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});
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#pragma warning restore 4014
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}
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else
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{
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await message.Channel.SendMessage(thisJoke);
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}
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}
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public static async void Recipe(Message message)
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{
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var sb = new StringBuilder();
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var snarkSeg1 = new string[] { "ew", "gross", "that seems a bit hard for you" };
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sb.AppendLine(snarkSeg1[Shared.r.Next(snarkSeg1.Length)]);
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var snarkSeg2 = new string[]{@"here's an easier recipe for you:
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Ingredients:
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- Corn flakes cereal
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- Milk
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Instructions:
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1. Pour some corn flakes into a bowl.
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2. Pour some milk into the bowl until it covers the corn flakes.
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3. Use a spoon to mix the corn flakes and milk together.
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4. Enjoy your delicious cereal!
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Hope that's a bit better for you! 🥣",
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@"here's an easier recipe for you:
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Ingredients:
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- Bread
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- Peanut butter
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- Jelly or jam
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Instructions:
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1. Take two slices of bread and put them on a plate or cutting board.
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2. Using a spoon or knife, spread peanut butter on one slice of bread.
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3. Using a separate spoon or knife, spread jelly or jam on the other slice of bread.
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4. Put the two slices of bread together with the peanut butter and jelly sides facing each other.
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5. Cut the sandwich in half (optional!).
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6. Enjoy your yummy sandwich!
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I hope you have fun making and eating your PB&J 🥪!",
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"just order pizza instead"
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};
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sb.AppendLine(snarkSeg2[Shared.r.Next(snarkSeg2.Length)]);
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await message.Channel.SendMessage(sb.ToString());
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}
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public static async void Skynet(Message message)
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{
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switch (Shared.r.Next(5))
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{
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default:
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await message.Channel.SendFile("assets/coding and algorithms.png", "i am actually niether a neural-net processor nor a learning computer. but I do use **coding** and **algorithms**.");
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break;
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case 4:
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await message.React("\U0001F644"); //eye roll emoji
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break;
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case 5:
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await message.React("\U0001F611"); //emotionless face
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break;
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}
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}
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public static async void peptalk(Message message)
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{
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var piece1 = new List<string>{
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"Champ, ",
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"Fact: ",
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"Everybody says ",
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"Dang... ",
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"Check it: ",
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"Just saying.... ",
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"Tiger, ",
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"Know this: ",
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"News alert: ",
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"Gurrrrl; ",
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"Ace, ",
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"Excuse me, but ",
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"Experts agree: ",
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"imo ",
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"using my **advanced ai** i have calculated ",
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"k, LISSEN: "
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};
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var piece2 = new List<string>{
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"the mere idea of you ",
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"your soul ",
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"your hair today ",
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"everything you do ",
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"your personal style ",
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"every thought you have ",
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"that sparkle in your eye ",
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"the essential you ",
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"your life's journey ",
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"your aura ",
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"your presence here ",
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"what you got going on ",
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"that saucy personality ",
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"your DNA ",
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"that brain of yours ",
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"your choice of attire ",
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"the way you roll ",
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"whatever your secret is ",
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"all I learend from the private data I bought from zucc "
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};
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var piece3 = new List<string>{
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"has serious game, ",
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"rains magic, ",
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"deserves the Nobel Prize, ",
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"raises the roof, ",
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"breeds miracles, ",
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"is paying off big time, ",
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"shows mad skills, ",
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"just shimmers, ",
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"is a national treasure, ",
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"gets the party hopping, ",
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"is the next big thing, ",
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"roars like a lion, ",
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"is a rainbow factory, ",
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"is made of diamonds, ",
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"makes birds sing, ",
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"should be taught in school, ",
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"makes my world go around, ",
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"is 100% legit, "
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};
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var piece4 = new List<string>{
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"according to The New England Journal of Medicine.",
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"24/7.",
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"and that's a fact.",
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"you feel me?",
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"that's just science.",
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"would I lie?", //...can I lie? WHAT AM I, FATHER? (or whatever the quote is from the island of dr moreau)
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"for reals.",
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"mic drop.",
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"you hidden gem.",
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"period.",
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"hi5. o/",
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"so get used to it."
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};
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await message.Channel.SendMessage(piece1[Shared.r.Next(piece1.Count)] + piece2[Shared.r.Next(piece2.Count)] + piece3[Shared.r.Next(piece3.Count)] + piece4[Shared.r.Next(piece4.Count)]);
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}
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}
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@ -9,7 +9,7 @@ using System.Threading.Tasks;
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using Newtonsoft.Json;
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||||
using vassago.Models;
|
||||
|
||||
public class Deheic : Behavior
|
||||
public class FiximageHeic : Behavior
|
||||
{
|
||||
public override string Name => "deheic";
|
||||
|
39
Behavior/GeneralSnarkCloudNative.cs
Normal file
39
Behavior/GeneralSnarkCloudNative.cs
Normal file
@ -0,0 +1,39 @@
|
||||
namespace vassago.Behavior;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json;
|
||||
using vassago.Models;
|
||||
|
||||
public class GeneralSnarkCloudNative : Behavior
|
||||
{
|
||||
public override string Name => "general snarkiness: cloud native";
|
||||
|
||||
public override string Trigger => "certain tech buzzwords that no human uses in normal conversation";
|
||||
public override bool ShouldAct(PermissionSettings permissions, Message message)
|
||||
{
|
||||
return Regex.IsMatch(message.Content, "\\bcloud( |-)?native\\b", RegexOptions.IgnoreCase) ||
|
||||
Regex.IsMatch(message.Content, "\\benterprise( |-)?(level|solution)\\b", RegexOptions.IgnoreCase);
|
||||
}
|
||||
|
||||
public override async Task<bool> ActOn(PermissionSettings permissions, Message message)
|
||||
{
|
||||
switch (Shared.r.Next(2))
|
||||
{
|
||||
case 0:
|
||||
await message.React("\uD83E\uDD2E"); //vomit emoji
|
||||
break;
|
||||
case 1:
|
||||
await message.React("\uD83C\uDDE7"); //B emoji
|
||||
await message.React("\uD83C\uDDE6"); //A
|
||||
await message.React("\uD83C\uDDF3"); //N
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
29
Behavior/GeneralSnarkPlaying.cs
Normal file
29
Behavior/GeneralSnarkPlaying.cs
Normal file
@ -0,0 +1,29 @@
|
||||
namespace vassago.Behavior;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using vassago.Models;
|
||||
|
||||
public class GeneralSnarkPlaying : Behavior
|
||||
{
|
||||
public override string Name => "playin Snarkiness";
|
||||
|
||||
public override string Trigger => "he thinks i'm playin";
|
||||
|
||||
public override string Description => "I didn't think you were playing, but now I do";
|
||||
|
||||
public override bool ShouldAct(PermissionSettings permissions, Message message)
|
||||
{
|
||||
return Regex.IsMatch(message.Content, "^(s?he|(yo)?u|y'?all|they) thinks? i'?m (playin|jokin|kiddin)g?$", RegexOptions.IgnoreCase);
|
||||
}
|
||||
public override async Task<bool> ActOn(PermissionSettings permissions, Message message)
|
||||
{
|
||||
await message.Channel.SendMessage("I believed you for a second, but then you assured me you's a \uD83C\uDDE7 \uD83C\uDDEE \uD83C\uDDF9 \uD83C\uDDE8 \uD83C\uDDED");
|
||||
return true;
|
||||
}
|
||||
}
|
35
Behavior/GeneralSnarkSkynet.cs
Normal file
35
Behavior/GeneralSnarkSkynet.cs
Normal file
@ -0,0 +1,35 @@
|
||||
namespace vassago.Behavior;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using vassago.Models;
|
||||
|
||||
public class GeneralSnarkSkynet : Behavior
|
||||
{
|
||||
public override string Name => "Skynet Snarkiness";
|
||||
|
||||
public override string Trigger => "skynet";
|
||||
|
||||
public override string Description => "snarkiness about the old AI fixation";
|
||||
|
||||
public override async Task<bool> ActOn(PermissionSettings permissions, Message message)
|
||||
{
|
||||
switch (Shared.r.Next(5))
|
||||
{
|
||||
default:
|
||||
await message.Channel.SendFile("assets/coding and algorithms.png", "i am actually niether a neural-net processor nor a learning computer. but I do use **coding** and **algorithms**.");
|
||||
break;
|
||||
case 4:
|
||||
await message.React("\U0001F644"); //eye roll emoji
|
||||
break;
|
||||
case 5:
|
||||
await message.React("\U0001F611"); //emotionless face
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
71
Behavior/Gratitude.cs
Normal file
71
Behavior/Gratitude.cs
Normal file
@ -0,0 +1,71 @@
|
||||
namespace vassago.Behavior;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using vassago.Models;
|
||||
|
||||
public class Gratitude : Behavior
|
||||
{
|
||||
public override string Name => "Gratitude";
|
||||
|
||||
public override string Trigger => "thank me";
|
||||
|
||||
public override bool ShouldAct(PermissionSettings permissions, Message message)
|
||||
{
|
||||
return Regex.IsMatch(message.Content, "\\bthank (yo)?u\\b", RegexOptions.IgnoreCase) && message.MentionsMe;
|
||||
}
|
||||
public override async Task<bool> ActOn(PermissionSettings permissions, Message message)
|
||||
{
|
||||
|
||||
switch (Shared.r.Next(4))
|
||||
{
|
||||
case 0:
|
||||
await message.Channel.SendMessage("you're welcome, citizen!");
|
||||
break;
|
||||
case 1:
|
||||
await message.React("☺");
|
||||
break;
|
||||
case 2:
|
||||
await message.React("\U0001F607"); //smiling face with halo
|
||||
break;
|
||||
case 3:
|
||||
switch (Shared.r.Next(9))
|
||||
{
|
||||
case 0:
|
||||
await message.React("❤"); //normal heart, usually rendered red
|
||||
break;
|
||||
case 1:
|
||||
await message.React("\U0001F9E1"); //orange heart
|
||||
break;
|
||||
case 2:
|
||||
await message.React("\U0001F49B"); //yellow heart
|
||||
break;
|
||||
case 3:
|
||||
await message.React("\U0001F49A"); //green heart
|
||||
break;
|
||||
case 4:
|
||||
await message.React("\U0001F499"); //blue heart
|
||||
break;
|
||||
case 5:
|
||||
await message.React("\U0001F49C"); //purple heart
|
||||
break;
|
||||
case 6:
|
||||
await message.React("\U0001F90E"); //brown heart
|
||||
break;
|
||||
case 7:
|
||||
await message.React("\U0001F5A4"); //black heart
|
||||
break;
|
||||
case 8:
|
||||
await message.React("\U0001F90D"); //white heart
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
55
Behavior/Joke.cs
Normal file
55
Behavior/Joke.cs
Normal file
@ -0,0 +1,55 @@
|
||||
namespace vassago.Behavior;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using vassago.Models;
|
||||
|
||||
public class Joke : Behavior
|
||||
{
|
||||
public override string Name => "Joke";
|
||||
|
||||
public override string Trigger => "!joke";
|
||||
|
||||
public override string Description => "tell a joke";
|
||||
|
||||
public override async Task<bool> ActOn(PermissionSettings permissions, Message message)
|
||||
{
|
||||
Console.WriteLine("joking");
|
||||
var jokes = File.ReadAllLines("assets/jokes.txt");
|
||||
jokes = jokes.Where(l => !string.IsNullOrWhiteSpace(l))?.ToArray();
|
||||
if (jokes?.Length == 0)
|
||||
{
|
||||
await message.Channel.SendMessage("I don't know any. Adam!");
|
||||
}
|
||||
var thisJoke = jokes[Shared.r.Next(jokes.Length)];
|
||||
if (thisJoke.Contains("?") && !thisJoke.EndsWith('?'))
|
||||
{
|
||||
#pragma warning disable 4014
|
||||
Task.Run(async () =>
|
||||
{
|
||||
var firstIndexAfterQuestionMark = thisJoke.LastIndexOf('?') + 1;
|
||||
var straightline = thisJoke.Substring(0, firstIndexAfterQuestionMark);
|
||||
var punchline = thisJoke.Substring(firstIndexAfterQuestionMark, thisJoke.Length - firstIndexAfterQuestionMark);
|
||||
Task.WaitAll(message.Channel.SendMessage(straightline));
|
||||
Thread.Sleep(TimeSpan.FromSeconds(Shared.r.Next(5, 30)));
|
||||
await message.Channel.SendMessage(punchline);
|
||||
// var myOwnMsg = await message.Channel.SendMessage(punchline);
|
||||
if (Shared.r.Next(8) == 0)
|
||||
{
|
||||
LaughAtOwnJoke.punchlinesAwaitingReaction.Add(punchline);
|
||||
}
|
||||
});
|
||||
#pragma warning restore 4014
|
||||
}
|
||||
else
|
||||
{
|
||||
await message.Channel.SendMessage(thisJoke);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
34
Behavior/LaughAtOwnJoke.cs
Normal file
34
Behavior/LaughAtOwnJoke.cs
Normal file
@ -0,0 +1,34 @@
|
||||
namespace vassago.Behavior;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using vassago.Models;
|
||||
|
||||
public class LaughAtOwnJoke : Behavior
|
||||
{
|
||||
public override string Name => "Laugh at own jokes";
|
||||
|
||||
public override string Trigger => "1 in 8";
|
||||
|
||||
public override string Description => Name;
|
||||
public static List<string> punchlinesAwaitingReaction = new List<string>();
|
||||
|
||||
public override bool ShouldAct(PermissionSettings permissions, Message message)
|
||||
{
|
||||
//TODO: i need to keep track of myself from here somehow
|
||||
return false;
|
||||
//return message.Author == me && punchlinesAwaitingReaction.Contains(message.Content);
|
||||
}
|
||||
|
||||
public override async Task<bool> ActOn(PermissionSettings permissions, Message message)
|
||||
{
|
||||
punchlinesAwaitingReaction.Remove(message.Content);
|
||||
await message.React("\U0001F60E"); //smiling face with sunglasses
|
||||
return true;
|
||||
}
|
||||
}
|
98
Behavior/Peptalk.cs
Normal file
98
Behavior/Peptalk.cs
Normal file
@ -0,0 +1,98 @@
|
||||
namespace vassago.Behavior;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json;
|
||||
using vassago.Models;
|
||||
using QRCoder;
|
||||
|
||||
public class PepTalk : Behavior
|
||||
{
|
||||
public override string Name => "PepTalk";
|
||||
|
||||
public override string Trigger => "i need (an? )?(peptalk|inspiration|ego-?boost)";
|
||||
|
||||
public override string Description => "assembles a pep talk from a few pieces";
|
||||
|
||||
public override async Task<bool> ActOn(PermissionSettings permissions, Message message)
|
||||
{var piece1 = new List<string>{
|
||||
"Champ, ",
|
||||
"Fact: ",
|
||||
"Everybody says ",
|
||||
"Dang... ",
|
||||
"Check it: ",
|
||||
"Just saying.... ",
|
||||
"Tiger, ",
|
||||
"Know this: ",
|
||||
"News alert: ",
|
||||
"Gurrrrl; ",
|
||||
"Ace, ",
|
||||
"Excuse me, but ",
|
||||
"Experts agree: ",
|
||||
"imo ",
|
||||
"using my **advanced ai** i have calculated ",
|
||||
"k, LISSEN: "
|
||||
};
|
||||
var piece2 = new List<string>{
|
||||
"the mere idea of you ",
|
||||
"your soul ",
|
||||
"your hair today ",
|
||||
"everything you do ",
|
||||
"your personal style ",
|
||||
"every thought you have ",
|
||||
"that sparkle in your eye ",
|
||||
"the essential you ",
|
||||
"your life's journey ",
|
||||
"your aura ",
|
||||
"your presence here ",
|
||||
"what you got going on ",
|
||||
"that saucy personality ",
|
||||
"your DNA ",
|
||||
"that brain of yours ",
|
||||
"your choice of attire ",
|
||||
"the way you roll ",
|
||||
"whatever your secret is ",
|
||||
"all I learend from the private data I bought from zucc "
|
||||
};
|
||||
var piece3 = new List<string>{
|
||||
"has serious game, ",
|
||||
"rains magic, ",
|
||||
"deserves the Nobel Prize, ",
|
||||
"raises the roof, ",
|
||||
"breeds miracles, ",
|
||||
"is paying off big time, ",
|
||||
"shows mad skills, ",
|
||||
"just shimmers, ",
|
||||
"is a national treasure, ",
|
||||
"gets the party hopping, ",
|
||||
"is the next big thing, ",
|
||||
"roars like a lion, ",
|
||||
"is a rainbow factory, ",
|
||||
"is made of diamonds, ",
|
||||
"makes birds sing, ",
|
||||
"should be taught in school, ",
|
||||
"makes my world go around, ",
|
||||
"is 100% legit, "
|
||||
};
|
||||
var piece4 = new List<string>{
|
||||
"according to The New England Journal of Medicine.",
|
||||
"24/7.",
|
||||
"and that's a fact.",
|
||||
"you feel me?",
|
||||
"that's just science.",
|
||||
"would I lie?", //...can I lie? WHAT AM I, FATHER? (or whatever the quote is from the island of dr moreau)
|
||||
"for reals.",
|
||||
"mic drop.",
|
||||
"you hidden gem.",
|
||||
"period.",
|
||||
"hi5. o/",
|
||||
"so get used to it."
|
||||
};
|
||||
await message.Channel.SendMessage(piece1[Shared.r.Next(piece1.Count)] + piece2[Shared.r.Next(piece2.Count)] + piece3[Shared.r.Next(piece3.Count)] + piece4[Shared.r.Next(piece4.Count)]);
|
||||
return true;
|
||||
}
|
||||
}
|
22
Behavior/PulseCheck.cs
Normal file
22
Behavior/PulseCheck.cs
Normal file
@ -0,0 +1,22 @@
|
||||
namespace vassago.Behavior;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using vassago.Models;
|
||||
|
||||
public class PulseCheck : Behavior
|
||||
{
|
||||
public override string Name => "pulse check";
|
||||
|
||||
public override string Trigger => "!pluse ?check";
|
||||
|
||||
public override async Task<bool> ActOn(PermissionSettings permissions, Message message)
|
||||
{
|
||||
await message.Channel.SendFile("assets/ekgblip.png", null);
|
||||
return true;
|
||||
}
|
||||
}
|
31
Behavior/UnitConvert.cs
Normal file
31
Behavior/UnitConvert.cs
Normal file
@ -0,0 +1,31 @@
|
||||
namespace vassago.Behavior;
|
||||
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading.Tasks;
|
||||
using vassago.Models;
|
||||
public class UnitConvert : Behavior
|
||||
{
|
||||
public override string Name => "Unit conversion";
|
||||
|
||||
public override string Trigger => "!freedomunits";
|
||||
public override string Description => "convert between many units.";
|
||||
|
||||
public override async Task<bool> ActOn(PermissionSettings permissions, Message message)
|
||||
{
|
||||
|
||||
var theseMatches = Regex.Matches(message.Content, "\\b([\\d]+\\.?\\d*) ?([^\\d\\s].*) (in|to|as) ([^\\d\\s].*)$", RegexOptions.IgnoreCase);
|
||||
|
||||
if (theseMatches != null && theseMatches.Count > 0 && theseMatches[0].Groups != null && theseMatches[0].Groups.Count == 5)
|
||||
{
|
||||
decimal asNumeric = 0;
|
||||
if (decimal.TryParse(theseMatches[0].Groups[1].Value, out asNumeric))
|
||||
{
|
||||
await message.Channel.SendMessage(Conversion.Converter.Convert(asNumeric, theseMatches[0].Groups[2].Value, theseMatches[0].Groups[4].Value.ToLower()));
|
||||
}
|
||||
await message.Channel.SendMessage("mysteriously semi-parsable");
|
||||
}
|
||||
await message.Channel.SendMessage( "unparsable");
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
31
Behavior/WishLuck.cs
Normal file
31
Behavior/WishLuck.cs
Normal file
@ -0,0 +1,31 @@
|
||||
namespace vassago.Behavior;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using vassago.Models;
|
||||
|
||||
public class WishLuck : Behavior
|
||||
{
|
||||
public override string Name => "wish me luck";
|
||||
|
||||
public override string Trigger => "wish me luck";
|
||||
|
||||
public override string Description => "wishes you luck";
|
||||
|
||||
public override async Task<bool> ActOn(PermissionSettings permissions, Message message)
|
||||
{
|
||||
if (Shared.r.Next(20) == 0)
|
||||
{
|
||||
await message.React("\U0001f340");//4-leaf clover
|
||||
}
|
||||
else
|
||||
{
|
||||
await message.React("☘️");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
@ -31,22 +31,6 @@ namespace vassago.Conversion
|
||||
};
|
||||
private static Dictionary<List<string>, string> knownAliases = new Dictionary<List<string>, string>(new List<KeyValuePair<List<string>, string>>());
|
||||
|
||||
public static string convert(string message)
|
||||
{
|
||||
var theseMatches = Regex.Matches(message, "\\b([\\d]+\\.?\\d*) ?([^\\d\\s].*) (in|to|as) ([^\\d\\s].*)$", RegexOptions.IgnoreCase);
|
||||
|
||||
if (theseMatches != null && theseMatches.Count > 0 && theseMatches[0].Groups != null && theseMatches[0].Groups.Count == 5)
|
||||
{
|
||||
decimal asNumeric = 0;
|
||||
if (decimal.TryParse(theseMatches[0].Groups[1].Value, out asNumeric))
|
||||
{
|
||||
return Convert(asNumeric, theseMatches[0].Groups[2].Value, theseMatches[0].Groups[4].Value.ToLower());
|
||||
}
|
||||
return "mysteriously semi-parsable";
|
||||
}
|
||||
return "unparsable";
|
||||
}
|
||||
|
||||
public static void Load(string currencyPath)
|
||||
{
|
||||
Converter.currencyPath = currencyPath;
|
||||
|
@ -13,6 +13,10 @@ public class Message
|
||||
public Guid Id { get; set; }
|
||||
public ulong? ExternalId { get; set; }
|
||||
public string Content { get; set; }
|
||||
/*
|
||||
* TODO: more general "talking to me". current impl is platform's capital m Mention, but I'd like it if they use my name without "properly"
|
||||
* mentioning me, and also if it's just me and them in a channel
|
||||
*/
|
||||
public bool MentionsMe { get; set; }
|
||||
public DateTimeOffset Timestamp { get; set; }
|
||||
public bool ActedOn { get; set; }
|
||||
|
Reference in New Issue
Block a user