restful with the db

because otherwise it caches for you. "but adam, won't that make it slower?" i just accidentally compared it to the production version; it's faster. over wifi! granted maybe it's not technically faster but something else might technically be happening, whatever. result observed
This commit is contained in:
adam 2025-01-28 21:34:43 -05:00
parent 2793e6ef76
commit 203c6af3cf

View File

@ -20,14 +20,9 @@ public class DiscordInterface
internal const string PROTOCOL = "discord";
internal DiscordSocketClient client;
private bool eventsSignedUp = false;
private ChattingContext _db;
private static SemaphoreSlim discordChannelSetup = new SemaphoreSlim(1, 1);
private Channel protocolAsChannel;
public DiscordInterface()
{
_db = new ChattingContext();
}
public async Task Init(string token)
{
@ -52,7 +47,8 @@ public class DiscordInterface
try
{
protocolAsChannel = _db.Channels.FirstOrDefault(c => c.ParentChannel == null && c.Protocol == PROTOCOL);
var db = new ChattingContext();
protocolAsChannel = db.Channels.FirstOrDefault(c => c.ParentChannel == null && c.Protocol == PROTOCOL);
if (protocolAsChannel == null)
{
protocolAsChannel = new Channel()
@ -70,8 +66,8 @@ public class DiscordInterface
};
protocolAsChannel.SendMessage = (t) => { throw new InvalidOperationException($"discord itself cannot accept text"); };
protocolAsChannel.SendFile = (f, t) => { throw new InvalidOperationException($"discord itself cannot send file"); };
_db.Channels.Add(protocolAsChannel);
_db.SaveChanges();
db.Channels.Add(protocolAsChannel);
db.SaveChanges();
}
}
finally
@ -114,9 +110,10 @@ public class DiscordInterface
private async Task SelfConnected()
{
var db = new ChattingContext();
var selfAccount = UpsertAccount(client.CurrentUser, protocolAsChannel);
selfAccount.DisplayName = client.CurrentUser.Username;
await _db.SaveChangesAsync();
await db.SaveChangesAsync();
Behaver.Instance.MarkSelf(selfAccount);
}
@ -141,7 +138,6 @@ public class DiscordInterface
await Behaver.Instance.ActOn(m);
m.ActedOn = true; // for its own ruposess it might act on it later, but either way, fuck it, we checked.
_db.SaveChanges();
}
private void UserJoined(SocketGuildUser arg)
@ -189,11 +185,13 @@ public class DiscordInterface
}
internal vassago.Models.Attachment UpsertAttachment(IAttachment dAttachment)
{
var a = _db.Attachments.FirstOrDefault(ai => ai.ExternalId == dAttachment.Id);
var db = new ChattingContext();
var a = db.Attachments.FirstOrDefault(ai => ai.ExternalId == dAttachment.Id);
if (a == null)
{
a = new vassago.Models.Attachment();
_db.Attachments.Add(a);
db.Attachments.Add(a);
}
a.ContentType = dAttachment.ContentType;
a.Description = dAttachment.Description;
@ -205,12 +203,13 @@ public class DiscordInterface
}
internal Message UpsertMessage(IUserMessage dMessage)
{
var m = _db.Messages.FirstOrDefault(mi => mi.ExternalId == dMessage.Id.ToString() && mi.Protocol == PROTOCOL);
var db = new ChattingContext();
var m = db.Messages.FirstOrDefault(mi => mi.ExternalId == dMessage.Id.ToString() && mi.Protocol == PROTOCOL);
if (m == null)
{
m = new Message();
m.Protocol = PROTOCOL;
_db.Messages.Add(m);
db.Messages.Add(m);
}
m.Attachments = m.Attachments ?? new List<vassago.Models.Attachment>();
if (dMessage.Attachments?.Any() == true)
@ -239,11 +238,13 @@ public class DiscordInterface
}
internal Channel UpsertChannel(IMessageChannel channel)
{
Channel c = _db.Channels.FirstOrDefault(ci => ci.ExternalId == channel.Id.ToString() && ci.Protocol == PROTOCOL);
var db = new ChattingContext();
Channel c = db.Channels.FirstOrDefault(ci => ci.ExternalId == channel.Id.ToString() && ci.Protocol == PROTOCOL);
if (c == null)
{
c = new Channel();
_db.Channels.Add(c);
db.Channels.Add(c);
}
c.DisplayName = channel.Name;
@ -279,11 +280,12 @@ public class DiscordInterface
}
internal Channel UpsertChannel(IGuild channel)
{
Channel c = _db.Channels.FirstOrDefault(ci => ci.ExternalId == channel.Id.ToString() && ci.Protocol == PROTOCOL);
var db = new ChattingContext();
Channel c = db.Channels.FirstOrDefault(ci => ci.ExternalId == channel.Id.ToString() && ci.Protocol == PROTOCOL);
if (c == null)
{
c = new Channel();
_db.Channels.Add(c);
db.Channels.Add(c);
}
c.DisplayName = channel.Name;
@ -301,11 +303,13 @@ public class DiscordInterface
}
internal Account UpsertAccount(IUser user, Channel inChannel)
{
var acc = _db.Accounts.FirstOrDefault(ui => ui.ExternalId == user.Id.ToString() && ui.SeenInChannel.Id == inChannel.Id);
var db = new ChattingContext();
var acc = db.Accounts.FirstOrDefault(ui => ui.ExternalId == user.Id.ToString() && ui.SeenInChannel.Id == inChannel.Id);
if (acc == null)
{
acc = new Account();
_db.Accounts.Add(acc);
db.Accounts.Add(acc);
}
acc.Username = user.Username;
acc.ExternalId = user.Id.ToString();
@ -313,18 +317,20 @@ public class DiscordInterface
acc.Protocol = PROTOCOL;
acc.SeenInChannel = inChannel;
acc.IsUser = _db.Users.FirstOrDefault(u => u.Accounts.Any(a => a.ExternalId == acc.ExternalId && a.Protocol == acc.Protocol));
acc.IsUser = db.Users.FirstOrDefault(u => u.Accounts.Any(a => a.ExternalId == acc.ExternalId && a.Protocol == acc.Protocol));
if(acc.IsUser == null)
{
acc.IsUser = new User() { Accounts = new List<Account>() { acc } };
_db.Users.Add(acc.IsUser);
db.Users.Add(acc.IsUser);
}
return acc;
}
private Task attemptReact(IUserMessage msg, string e)
{
var c = _db.Channels.FirstOrDefault(c => c.ExternalId == msg.Channel.Id.ToString());
var db = new ChattingContext();
var c = db.Channels.FirstOrDefault(c => c.ExternalId == msg.Channel.Id.ToString());
//var preferredEmote = c.EmoteOverrides?[e] ?? e; //TODO: emote overrides
var preferredEmote = e;
if (Emoji.TryParse(preferredEmote, out Emoji emoji))